Files
godot-demo-projects/gui/translation/project.godot
Voylin d4c040b527 Fixed Translation Demo not working in 4.0-dev
Fixes #703

Small fixes

Changing the audio for Spanish.
Vulkan to Vulkan Mobile.
2022-04-03 14:09:25 +09:00

49 lines
1.4 KiB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Translation Demo"
config/description="A demo showing how Godot seamlessly enables
the use of localized resources and texts."
run/main_scene="res://translation_demo.tscn"
config/icon="res://icon.png"
config/features=PackedStringArray("4.0")
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[gdnative]
singletons=[]
[internationalization]
locale/translations=PackedStringArray("res://text.en.translation", "res://text.es.translation", "res://text.ja.translation")
locale/translation_remaps={
"res://flag_uk.png": PackedStringArray("res://flag_spain.png:es", "res://flag_japan.png:ja"),
"res://hello_en.wav": PackedStringArray("res://hello_es.wav:es", "res://hello_jp.wav:ja")
}
locale/locale_filter_mode=0
[locale]
translation_remaps={
"res://flag_uk.png": ["res://flag_spain.png:es", "res://flag_japan.png:ja"],
"res://hello_en.wav": PackedStringArray("res://hello_es.wav:es", "res://hello_jp.wav:ja")
}
translations=PackedStringArray("res://text.en.translation", "res://text.es.translation", "res://text.ja.translation")
[rendering]
vulkan/rendering/back_end=1