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KinematicBody was replaced by CharacterBody in Godot 4.0. This also adds the 3D suffix to 3D physics classes.
Miscellaneous Demos
These demos don't fit into any other category, so they go into this folder.
Languages: All have GDScript, OpenSimplexNoise has Godot shader language, OS test has some C#
Renderers: Large World Coordinates uses Mobile, the rest use Compatibility