Files
godot-demo-projects/2d/platformer/level/tileset.tres
Jason Yundt 0d46333c4e Update Platformer 2D to Godot 4.3 (#1145)
* Update Platformer 2D to Godot v4.3

Before this change, if you tries to import the Platformer 2D project
using Godot v4.3 (the latest stable version of Godot, at the moment),
you would get the following warning:

> Warning: This project was last edited in Godot 4.2.
> Opening will change it to Godot 4.3.
>
> Open anyway? Project will be modified.

This change updates the project to Godot 4.3 so that that warning no
longer appears. When you upgrade to a newer version of Godot, sometimes
certain files will automatically be updated by the Godot Editor after
the upgrade has been completed. Specifically, the files won’t get
updated until after they’re opened in the Godot Editor. When creating
this commit, I tried to open every single file for Platformer 2D in the
Godot Editor to make sure that all of those automatic changes are
included in this commit.

* Replace Platformer2D’s TileMap with a TileMapLayer

Before this change, the Platformer 2D used a TileMap Node. TileMaps are
deprecated. TileMapLayers should be used instead [1].

[1]: <https://docs.godotengine.org/en/4.3/classes/class_tilemap.html#tilemap>
2025-02-06 15:23:15 +01:00

690 lines
25 KiB
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[gd_resource type="TileSet" load_steps=22 format=3 uid="uid://08mkofgbxx70"]
[ext_resource type="Texture2D" uid="uid://d0ops71sk562g" path="res://level/tiles.webp" id="1"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_86n7h"]
texture = ExtResource("1")
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6lnxi"]
texture = ExtResource("1")
margins = Vector2i(256, 64)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/1 = 1
0:0/1/flip_h = true
0:0/2 = 2
0:0/2/flip_v = true
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/4 = 4
0:0/4/transpose = true
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v64xb"]
texture = ExtResource("1")
margins = Vector2i(128, 192)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-26, -32, -36, -22, -32, -22, -32, 32, 32, 32, 32, -32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_61wbh"]
texture = ExtResource("1")
margins = Vector2i(192, 192)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mnnpc"]
texture = ExtResource("1")
margins = Vector2i(256, 192)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vhvu4"]
texture = ExtResource("1")
margins = Vector2i(320, 192)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nfnit"]
texture = ExtResource("1")
margins = Vector2i(384, 64)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_o2np1"]
texture = ExtResource("1")
margins = Vector2i(384, 0)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yr11e"]
texture = ExtResource("1")
margins = Vector2i(448, 64)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_74kwm"]
texture = ExtResource("1")
margins = Vector2i(320, 128)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jxo3y"]
texture = ExtResource("1")
margins = Vector2i(320, 64)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_70rax"]
texture = ExtResource("1")
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/1 = 1
0:0/1/flip_h = true
0:0/2 = 2
0:0/2/flip_v = true
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/4 = 4
0:0/4/transpose = true
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_exupg"]
texture = ExtResource("1")
margins = Vector2i(64, 0)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vhpsr"]
texture = ExtResource("1")
margins = Vector2i(128, 0)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 14, -32, 14)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 14, 32, 14)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -14, -32, -14)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -14, 32, -14)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 14, -32, 14)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 14, 32, 14)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -14, -32, -14)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -14, 32, -14)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_cyfft"]
texture = ExtResource("1")
margins = Vector2i(192, 0)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 11, -32, 11)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 11, 32, 11)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -11, -32, -11)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -11, 32, -11)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 11, -32, 11)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 11, 32, 11)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -11, -32, -11)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -11, 32, -11)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bhnsj"]
texture = ExtResource("1")
margins = Vector2i(256, 0)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/1 = 1
0:0/1/flip_h = true
0:0/2 = 2
0:0/2/flip_v = true
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/4 = 4
0:0/4/transpose = true
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xb6sn"]
texture = ExtResource("1")
margins = Vector2i(0, 64)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vh3ia"]
texture = ExtResource("1")
margins = Vector2i(64, 64)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rkc7e"]
texture = ExtResource("1")
margins = Vector2i(64, 128)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pxbka"]
texture = ExtResource("1")
margins = Vector2i(128, 128)
texture_region_size = Vector2i(64, 64)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 15.2426, -32, -24.7454, 26.1805, 32, -32, 32)
0:0/0/physics_layer_0/polygon_0/one_way = true
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, 15.2426, 32, -24.7454, -26.1805, 32, 32, 32)
0:0/1/physics_layer_0/polygon_0/one_way = true
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -15.2426, -32, 24.7454, 26.1805, -32, -32, -32)
0:0/2/physics_layer_0/polygon_0/one_way = true
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, -15.2426, 32, 24.7454, -26.1805, -32, 32, -32)
0:0/3/physics_layer_0/polygon_0/one_way = true
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 15.2426, -32, -24.7454, 26.1805, 32, -32, 32)
0:0/4/physics_layer_0/polygon_0/one_way = true
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, 15.2426, 32, -24.7454, -26.1805, 32, 32, 32)
0:0/5/physics_layer_0/polygon_0/one_way = true
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -15.2426, -32, 24.7454, 26.1805, -32, -32, -32)
0:0/6/physics_layer_0/polygon_0/one_way = true
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, -15.2426, 32, 24.7454, -26.1805, -32, 32, -32)
0:0/7/physics_layer_0/polygon_0/one_way = true
[resource]
tile_size = Vector2i(64, 64)
physics_layer_0/collision_layer = 16
sources/0 = SubResource("TileSetAtlasSource_86n7h")
sources/1 = SubResource("TileSetAtlasSource_6lnxi")
sources/2 = SubResource("TileSetAtlasSource_exupg")
sources/3 = SubResource("TileSetAtlasSource_vhpsr")
sources/4 = SubResource("TileSetAtlasSource_cyfft")
sources/5 = SubResource("TileSetAtlasSource_bhnsj")
sources/6 = SubResource("TileSetAtlasSource_xb6sn")
sources/7 = SubResource("TileSetAtlasSource_vh3ia")
sources/8 = SubResource("TileSetAtlasSource_rkc7e")
sources/9 = SubResource("TileSetAtlasSource_pxbka")
sources/10 = SubResource("TileSetAtlasSource_v64xb")
sources/11 = SubResource("TileSetAtlasSource_61wbh")
sources/12 = SubResource("TileSetAtlasSource_mnnpc")
sources/13 = SubResource("TileSetAtlasSource_vhvu4")
sources/14 = SubResource("TileSetAtlasSource_nfnit")
sources/15 = SubResource("TileSetAtlasSource_o2np1")
sources/16 = SubResource("TileSetAtlasSource_yr11e")
sources/17 = SubResource("TileSetAtlasSource_74kwm")
sources/18 = SubResource("TileSetAtlasSource_jxo3y")
sources/19 = SubResource("TileSetAtlasSource_70rax")