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godot-demo-projects/2d/dodge_the_creeps/Main.tscn
RedstoneMCPC / MCPCStudios 0d3be3e10f Update Dodge the Creeps to 4.0
2022-04-25 14:39:16 +10:00

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[gd_scene load_steps=8 format=3 uid="uid://cyfwty2q3rdse"]
[ext_resource type="Script" path="res://Main.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://rkdnhqgf2hpj" path="res://Mob.tscn" id="2"]
[ext_resource type="PackedScene" uid="uid://4vwrqjegqwpj" path="res://Player.tscn" id="3"]
[ext_resource type="PackedScene" uid="uid://ccqoreueuxdb7" path="res://HUD.tscn" id="4"]
[ext_resource type="AudioStream" uid="uid://q2pf4fr8d0ks" path="res://art/House In a Forest Loop.ogg" id="5"]
[ext_resource type="AudioStream" uid="uid://dw26fpygeag8o" path="res://art/gameover.wav" id="6"]
[sub_resource type="Curve2D" id="1"]
_data = {
"points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 480, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0)
}
[node name="Main" type="Node"]
script = ExtResource( "1" )
mob_scene = ExtResource( "2" )
[node name="ColorRect" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0.219608, 0.372549, 0.380392, 1)
[node name="Player" parent="." instance=ExtResource( "3" )]
[node name="MobTimer" type="Timer" parent="."]
wait_time = 0.5
[node name="ScoreTimer" type="Timer" parent="."]
[node name="StartTimer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
[node name="StartPosition" type="Position2D" parent="."]
position = Vector2(240, 450)
[node name="MobPath" type="Path2D" parent="."]
curve = SubResource( "1" )
[node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath"]
[node name="HUD" parent="." instance=ExtResource( "4" )]
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource( "5" )
[node name="DeathSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( "6" )
[connection signal="hit" from="Player" to="." method="game_over"]
[connection signal="timeout" from="MobTimer" to="." method="_on_MobTimer_timeout"]
[connection signal="timeout" from="ScoreTimer" to="." method="_on_ScoreTimer_timeout"]
[connection signal="timeout" from="StartTimer" to="." method="_on_StartTimer_timeout"]
[connection signal="start_game" from="HUD" to="." method="new_game"]