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* General proofreading for grammar and spelling * General formatting * Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
Viewport Demos
These demos showcase various ways to use the
Viewport node.
Languages: All have GDScript, Dynamic Split Screen has Godot shader language
Renderers: 3D Scaling uses Forward+, the rest are Compatibility