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godot-demo-projects/3d/platformer/player/player_gray.tres

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://tse7vqn7qp5o"]
[resource]
resource_name = "player_gray"
vertex_color_use_as_albedo = true
albedo_color = Color(0.8, 0.8, 0.8, 1)
metallic = 1.0
roughness = 0.4
distance_fade_mode = 2
distance_fade_min_distance = 1.0
distance_fade_max_distance = 2.0