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Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00

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[sub_resource type="BoxShape3D" id="BoxShape3D_oq5cr"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bqn3j"]
albedo_color = Color(0.16217351, 0.546357, 0.5366536, 1)
albedo_texture = ExtResource("1_g2tbl")
uv1_scale = Vector3(3, 3, 3)
[sub_resource type="BoxMesh" id="BoxMesh_3n43a"]
material = SubResource("StandardMaterial3D_bqn3j")
[node name="Box" type="RigidBody3D" unique_id=736379365]
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1449174370]
shape = SubResource("BoxShape3D_oq5cr")
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mesh = SubResource("BoxMesh_3n43a")