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- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
22 lines
810 B
Plaintext
22 lines
810 B
Plaintext
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bqn3j"]
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albedo_color = Color(0.16217351, 0.546357, 0.5366536, 1)
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uv1_scale = Vector3(3, 3, 3)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1449174370]
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mesh = SubResource("BoxMesh_3n43a")
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