Files
godot-demo-projects/mono/squash_the_creeps
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
..

Squash the Creeps (3D)

This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed.

Controls:

  • Up Arrow, W, Gamepad Left Stick: Move up
  • Down Arrow, S, Gamepad Left Stick: Move down
  • Left Arrow, Gamepad Left Stick: Move left
  • Right Arrow, Gamepad Left Stick: Move right
  • Space, Right Mouse Button, Gamepad A/Cross: Jump

This is a finished version of the game featured in the "Your first 3D game" tutorial in the documentation. For more details, consider following the tutorial in the documentation.

This demo covers:

  • Handling player input.
  • Moving and jumping in a 3D game.
  • Spawning enemies randomly around the game arena.
  • Using the built-in animation editor to breathe life to your game.
  • Creating a complete game loop with lose conditions, score, and the ability to restart.

Language: C#

Renderer: Forward+

Note

There is a GDScript version available here.

Screenshots

Screenshot

Copying

art/House In a Forest Loop.ogg Copyright © 2012 HorrorPen, CC-BY 3.0: Attribution. Source: https://opengameart.org/content/loop-house-in-a-forest

Font is "Montserrat Medium". Copyright 2011 The Montserrat Project Authors. Details are in fonts/LICENSE.txt.