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godot-demo-projects/misc/noise_viewer/noise_viewer_material.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bahg3k1m6ubp8"]
[ext_resource type="Shader" uid="uid://clcf57374yxhx" path="res://noise_viewer.gdshader" id="1"]
[resource]
shader = ExtResource("1")
shader_parameter/min_value = -1.0
shader_parameter/max_value = 1.0