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godot-demo-projects/gui/accessibility/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="UI Accessibility"
config/description="This is a demo of UI accessibility in Godot.
Demo shows basic UI accessibility features and making custom nodes accessible."
config/tags=PackedStringArray("accessibility", "demo", "gui", "input", "official")
run/main_scene="uid://c50snxy83byec"
config/features=PackedStringArray("4.5")
run/max_fps=120
config/icon="uid://dxw1ukquxg8iq"
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/vsync/vsync_mode=0
[input]
toggle_msdf_font={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"