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godot-demo-projects/audio/audio_effects/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Audio Effects"
config/description="This is a simple demo that showcases the various Audio Effects that can be used in Godot.
One or more Audio Effects can be toggled and applied to the playable sound effects and background music."
run/main_scene="res://audio_effects.tscn"
config/features=PackedStringArray("4.5", "GL Compatibility")
run/low_processor_mode=true
config/icon="uid://ck73wxgd3mrvp"
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="audio_effects"
[filesystem]
import/blender/enabled=false
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"