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godot-demo-projects/3d/soft_body_physics/rigid_box_light.tscn

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[gd_scene load_steps=7 format=3 uid="uid://dq61a0iprlr5d"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ppyta"]
friction = 0.75
bounce = 0.4
[sub_resource type="Gradient" id="Gradient_jgx4i"]
interpolation_mode = 2
colors = PackedColorArray(1, 1, 1, 1, 0.5, 0.5, 0.5, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_nmss4"]
gradient = SubResource("Gradient_jgx4i")
fill = 2
fill_from = Vector2(0.5, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ppyta"]
albedo_color = Color(1.8771e-06, 0.751954, 0.25936, 1)
albedo_texture = SubResource("GradientTexture2D_nmss4")
uv1_scale = Vector3(3, 2, 1)
texture_filter = 5
[sub_resource type="BoxMesh" id="BoxMesh_ykrsh"]
material = SubResource("StandardMaterial3D_ppyta")
size = Vector3(0.25, 0.25, 0.25)
[sub_resource type="BoxShape3D" id="BoxShape3D_ppyta"]
size = Vector3(0.25, 0.25, 0.25)
[node name="RigidBoxLight" type="RigidBody3D"]
collision_mask = 3
mass = 10.0
physics_material_override = SubResource("PhysicsMaterial_ppyta")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_ykrsh")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_ppyta")