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[gd_scene load_steps=6 format=3 uid="uid://des4hyap4pon"]
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[ext_resource type="Texture2D" uid="uid://hh6i17naw1qx" path="res://textures/polyhaven/fabric_pattern_07_nor_gl_1k.jpg" id="2_q5utd"]
[ext_resource type="Texture2D" uid="uid://clyte8pu0nwom" path="res://textures/polyhaven/fabric_pattern_07_arm_1k.jpg" id="3_eo47f"]
[sub_resource type="ORMMaterial3D" id="ORMMaterial3D_g14j6"]
cull_mode = 2
albedo_texture = ExtResource("1_pir5u")
orm_texture = ExtResource("3_eo47f")
normal_enabled = true
normal_texture = ExtResource("2_q5utd")
uv1_scale = Vector3(4, 4, 4)
texture_filter = 5
grow = true
grow_amount = 0.02
[sub_resource type="PlaneMesh" id="PlaneMesh_6uqi0"]
material = SubResource("ORMMaterial3D_g14j6")
size = Vector2(1.6, 1.6)
subdivide_width = 63
subdivide_depth = 63
[node name="Cloth" type="SoftBody3D"]
mesh = SubResource("PlaneMesh_6uqi0")
skeleton = NodePath("../..")