Files
godot-demo-projects/3d/platformer/project.godot
Hugo Locurcio ecbb2ee713 Use skybox in Platformer 3D demo to improve sky quality (#1282)
- Restore support for multiple aspect ratios which was inadvertently
  removed in a previous PR.
- Fix corner fix preview incorrectly using VRAM compression (it's
  low-resolution, and only displayed in the editor anyway).
2025-11-26 08:26:46 -08:00

166 lines
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Platformer 3D"
config/description="Platformer 3D demo using a CharacterBody3D.
It uses similar code to the 2D platformer, but implemented in 3D."
config/tags=PackedStringArray("3d", "demo", "gridmap", "official", "physics")
run/main_scene="res://game.tscn"
config/features=PackedStringArray("4.5")
config/icon="res://icon.webp"
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[input]
ui_accept={
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}
ui_select={
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ui_cancel={
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ui_focus_next={
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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}
ui_right={
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ui_up={
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ui_page_up={
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}
ui_page_down={
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jump={
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":false,"script":null)
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]
}
[physics]
common/physics_ticks_per_second=120
3d/physics_engine="Jolt Physics"
3d/default_gravity=22.0
common/physics_interpolation=true
[rendering]
textures/vram_compression/import_s3tc_bptc=true
textures/vram_compression/import_etc2_astc=true
lights_and_shadows/directional_shadow/size=8192
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
textures/default_filters/anisotropic_filtering_level=4
anti_aliasing/quality/msaa_3d=2
textures/decals/filter=1
anti_aliasing/quality/use_debanding=true
lights_and_shadows/positional_shadow/atlas_size=512
lights_and_shadows/positional_shadow/atlas_size.mobile=256