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- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
51 lines
1.8 KiB
Plaintext
51 lines
1.8 KiB
Plaintext
[gd_scene format=3 uid="uid://dako8e30n1vv0"]
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[ext_resource type="Script" uid="uid://2a62dnfq4o1b" path="res://game.gd" id="1"]
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[ext_resource type="PackedScene" uid="uid://cx5dvchcc2v3b" path="res://combat/combat.tscn" id="2"]
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[ext_resource type="PackedScene" uid="uid://dtaj2nc2g4cb8" path="res://grid_movement/exploration.tscn" id="3"]
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[sub_resource type="Animation" id="1"]
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Transition/ColorRect:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0.0703125, 0.0703125, 0.0703125, 0), Color(0.0703125, 0.0703125, 0.0703125, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_53g8u"]
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_data = {
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&"fade_to_black": SubResource("1")
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}
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[node name="Game" type="Node" unique_id=1712702090 node_paths=PackedStringArray("combat_screen", "exploration_screen")]
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script = ExtResource("1")
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combat_screen = NodePath("Combat")
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exploration_screen = NodePath("Exploration")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=73377330]
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libraries/ = SubResource("AnimationLibrary_53g8u")
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[node name="Transition" type="CanvasLayer" parent="." unique_id=1805845816]
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[node name="ColorRect" type="ColorRect" parent="Transition" unique_id=1377939207]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 1
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color = Color(0.0703125, 0.0703125, 0.0703125, 0)
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[node name="Combat" parent="." unique_id=1001598935 instance=ExtResource("2")]
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visible = false
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[node name="Exploration" parent="." unique_id=499429218 instance=ExtResource("3")]
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[node name="Camera2D" type="Camera2D" parent="." unique_id=1887632648]
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offset = Vector2(640, 360)
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