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godot-demo-projects/2d/physics_platformer/audio/sound_hit.wav.import

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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bndn55fcq8tml"
path="res://.godot/imported/sound_hit.wav-6c98c4eeb2c6ac3fc45dc4a7ebd8602f.sample"
[deps]
source_file="res://audio/sound_hit.wav"
dest_files=["res://.godot/imported/sound_hit.wav-6c98c4eeb2c6ac3fc45dc4a7ebd8602f.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=true
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2