Files
godot-demo-projects/2d/navigation_mesh_chunks
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
..

Navigation Mesh Chunks 2D

Demo that shows how to bake navigation meshes for large world chunk systems.

A mouse cursor left click changes the start position for the debug paths.

Language: GDScript

Renderer: Compatibility

Note: this demo requires Godot 4.3 or later

Screenshots

Screenshot