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godot-demo-projects/2d/instancing/ball.tscn

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[gd_scene load_steps=4 format=3 uid="uid://c4y4kia1qlvfw"]
[ext_resource type="Texture2D" uid="uid://dfuiyhr2ww3i8" path="res://bowling_ball.png" id="1"]
[sub_resource type="PhysicsMaterial" id="1"]
bounce = 0.4
[sub_resource type="CircleShape2D" id="2"]
radius = 30.0
[node name="Ball" type="RigidBody2D"]
physics_material_override = SubResource("1")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1")
[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("2")