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godot-demo-projects/3d/volumetric_fog
Hugo Locurcio c423f3bfc6 Improve volumetric fog demo (#1014)
- Add fog shader example courtesy of alghost
  (https://godotshaders.com/shader/moving-gradient-noise-fog-mist-for-godot-4/).
- Add textured floor to make volumetric fog easier to see.
- Add keys to adjust volumetric fog quality (higher values are sharper).
- Increase volumetric fog energy on one of the SpotLights to show
  the difference.
2024-02-01 17:30:35 +01:00
..
2024-02-01 17:30:35 +01:00
2021-10-31 22:02:48 +01:00
2024-02-01 17:30:35 +01:00

Volumetric Fog

This is an example of Godot's volumetric fog capabilities with the Vulkan renderer.

Showcased features are:

  • Positive/negative density volumes that affect albedo (incoming light) and emission.
  • Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture.
  • Temporal reprojection for greater stability and avoiding flickering.
    • The difference is demonstrated with a moving fog volume.
  • Global density adjustment. With FogVolume nodes that have a positive density, it's possible to apply volumetric fog only in specific areas.
  • Custom FogVolume shader with real-time 3D noise (provided by alghost).

Language: GDScript

Renderer: Vulkan Clustered

Screenshots

Screenshot