mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 14:10:55 +03:00
- Add fog shader example courtesy of alghost (https://godotshaders.com/shader/moving-gradient-noise-fog-mist-for-godot-4/). - Add textured floor to make volumetric fog easier to see. - Add keys to adjust volumetric fog quality (higher values are sharper). - Increase volumetric fog energy on one of the SpotLights to show the difference.
Volumetric Fog
This is an example of Godot's volumetric fog capabilities with the Vulkan renderer.
Showcased features are:
- Positive/negative density volumes that affect albedo (incoming light) and emission.
- Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture.
- Temporal reprojection for greater stability and avoiding flickering.
- The difference is demonstrated with a moving fog volume.
- Global density adjustment. With FogVolume nodes that have a positive density, it's possible to apply volumetric fog only in specific areas.
- Custom FogVolume shader with real-time 3D noise (provided by alghost).
Language: GDScript
Renderer: Vulkan Clustered
