Files
godot-demo-projects/3d/global_illumination
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
..
2022-01-25 18:18:47 +01:00
2022-01-25 18:18:47 +01:00
2023-01-18 07:35:31 +01:00
2023-01-18 07:35:31 +01:00
2022-01-25 18:18:47 +01:00
2022-01-25 18:18:47 +01:00

Global Illumination

This demo showcases Godot's global illumination systems: LightmapGI, VoxelGI, SDFGI, ReflectionProbe and screen-space effects like SSAO and SSIL.

Use the mouse to look around, W/A/S/D or arrow keys to move.

Language: GDScript

Renderer: Vulkan

How does it work?

A sphere and box are parented to the camera to showcase dynamic object lighting. A ReflectionProbe is parented to the sphere to showcase real-time reflections. When the ReflectionProbe is hidden, it is disabled. In this case, VoxelGI, SDFGI or environment lighting will be used to provide fallback reflections.

A Decal node is parented to the moving sphere and cube to provide simple shadows for them. This is especially effective when using the LightmapGI (All) global illumination mode, which doesn't allow dynamic objects to cast shadows on static surfaces.

Screenshots

Screenshot

Licenses

zdm2.glb is derived from the Cube 2: Sauerbraten map "zdm2" and is licensed under CC BY 4.0 Unported. The OBJ file which it was converted from is available in the game-maps-obj repository.