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A GLES2-specific tweak is now documented for the GUI in 3D demo. This also tweaks shadow quality and performance to find a better balance and result in smoother shadows, including when using GLES2 (thanks to the use of PCF13 shadow filter mode). In demos that allow falling back to GLES2, ETC1 texture import is enabled to allow exporting to Android or HTML5 without having to tweak anything.
Kinematic Character 3D
Kinematic character demo for 3D using a cube for the character. This is similar to the 3D platformer demo.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/126
How does it work?
This demo uses a KinematicBody
for the player, and StaticBody
for the level. Each has colliders, the player moves itself via
move_and_slide() in _physics_process(), and collides with the level.

