Files
TwistedTwigleg 2a9dbe8d51 Ported over the custom node and custom dock plugins to Godot 3.
Made a new material IO plugin because the old one wasn't working. The new material IO plugin uses JSON instead of a custom
resource because you currently cannot save custom resources from GDScript.
2017-10-15 21:41:14 -04:00

13 lines
223 B
GDScript

tool
extends Node2D
var heart = preload("res://addons/custom_node/heart.png")
func _draw():
draw_texture(heart,-heart.get_size()/2)
func _get_item_rect():
#override
return Rect2(-heart.get_size()/2,heart.get_size())