extends Panel @onready var fsm_node: Node = get_node(^"../../Player/StateMachine") func _process(_delta: float) -> void: var states_names: String = "" var numbers: String = "" var index := 0 for state: Node in fsm_node.states_stack: states_names += String(state.name) + "\n" numbers += str(index) + "\n" index += 1 %States.text = states_names %Numbers.text = numbers