@tool extends EditorPlugin func _enter_tree() -> void: # When this plugin node enters tree, add the custom type. var icon: Texture2D = preload("res://addons/custom_node/heart.png") add_custom_type("Heart", "Node2D", preload("res://addons/custom_node/heart.gd"), icon) func _exit_tree() -> void: # When the plugin node exits the tree, remove the custom type. remove_custom_type("Heart")