extends Label func _ready() -> void: var engine_name: String = "" match System.get_physics_engine(): System.PhysicsEngine.GODOT_PHYSICS: engine_name = "GodotPhysics 3D" System.PhysicsEngine.JOLT_PHYSICS: engine_name = "Jolt Physics" System.PhysicsEngine.OTHER: var engine_setting := str(ProjectSettings.get_setting("physics/3d/physics_engine")) engine_name = "Other (%s)" % engine_setting text = "Physics engine: %s" % engine_name