Commit Graph

8 Commits

Author SHA1 Message Date
Aaron Franke
4913cd868a Misc fixes and tweaks 2021-03-03 02:59:17 -05:00
Aaron Franke
dda0bd7e20 Update other 2D demos for Godot 3.2 2020-02-17 21:29:54 -05:00
Aaron Franke
9975c95065 Update Finite State Machine demo 2020-02-02 20:28:25 -05:00
Aaron Franke
43dcf5c1e7 Clean up editor/display_folded 2020-01-28 13:47:21 -05:00
Rémi Verschelde
faae60ac2f Port 2D demos to Godot 3.1
Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).

Did not port JRPG demo yet (#306) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
Nathan Lovato
bbaca235b8 Fix weapon offset, stagger assert fail
Reparented the weapons (sword and bullet) to the body, tweaked related code
Fix #277
Prevented attack state from stacking on top of stagger
Fix 279
2018-09-23 11:17:52 +09:00
Nathan Lovato
1ef5373c4f Rewrite FSM demo to respect the single responsibility principle
Now there's a base state_machine script, the StateMachine is separate from the physics body.
I reworked the code to follow the GDscript guidelines in the official manual.
2018-06-22 15:16:20 +09:00
Nathan
5b744fa1e6 Add HFSM + pushdown automaton demo 2018-06-10 16:45:02 +09:00