Aaron Franke
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bbe50fc9da
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Convert demos to Godot 4 using regular expressions in a script
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2022-03-26 16:09:10 -05:00 |
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Aaron Franke
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b7e0a470c7
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Update demos to Godot 3.4
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2021-11-05 11:48:47 -05:00 |
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Aaron Franke
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814909538f
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Update projects to Godot 3.3
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2021-04-21 19:17:12 -04:00 |
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Aaron Franke
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2ee9b47f6c
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Use ETC instead of ETC2 for all GLES2 demos
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2021-03-29 18:30:14 -04:00 |
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Aaron Franke
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f9e7456b70
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Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
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2020-03-16 20:50:53 -04:00 |
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Aaron Franke
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aea4010bc8
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Convert most demos to GLES 2
Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
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2020-03-04 20:59:12 -05:00 |
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Rémi Verschelde
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a38b315064
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Port audio, gui, mono, networking and viewport demos to Godot 3.1
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2019-02-26 14:50:18 +01:00 |
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Hugo Locurcio
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20d2a5861a
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Fix project names to use consistent casing
This also makes the name of the 2D platformer demo more descriptive.
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2018-01-07 14:59:09 +01:00 |
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Rémi Verschelde
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f8ca6d0a4d
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Sync all demos with current master format
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2017-10-30 12:38:39 +01:00 |
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Michele Valente
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bba9227d33
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Updated indentations and whitespace usage as well as .import & .tscn files
the changes are made according to the official GDScript style guide
(http://docs.godotengine.org/en/latest/learning/scripting/gdscript/gdscript_styleguide.html).
The changes in the .tscn and .import files were done automatically by
Godot after opening the project with the latest master version.
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2017-10-07 17:24:52 +02:00 |
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TwistedTwigleg
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053d035574
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Ported viewport demos to Godot 3.0
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2017-08-19 13:10:25 -04:00 |
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