- Move all demo projects that don't require Forward+/Mobile-only features
to the Compatibility rendering method. This improves performance significantly
on low-end devices and ensures visuals are identical to a web export
of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
resources in the main scene instead (which follows the preview environment
workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
Going through the demo's mentioned at: #697
to fix and prepare them for 4.0.
It was mentioned that there were minor bugs (errors printing in console), found non of that, only some logs about awaits not being needed (they were needed). Everything works again now and stretch_mode set to canvas_items.
change vulkan