Commit Graph

12 Commits

Author SHA1 Message Date
Aaron Franke
6a0325b0b8 Fix URLs and remove --base from Lychee CI workflow 2025-11-03 22:34:09 -08:00
iltenahmet
56f103953d Update dodge-the-creeps asset library link (#1034) 2024-04-03 15:32:10 -07:00
Hugo Locurcio
31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
Voylin
d103e7aec2 Making Demo Dodge the Creeps ready for 4.0-dev
Going through the demo's mentioned at: #697
to fix and prepare them for 4.0.
It was mentioned that there were minor bugs (errors printing in console), found non of that, only some logs about awaits not being needed (they were needed). Everything works again now and stretch_mode set to canvas_items.
change vulkan
2022-05-08 05:45:19 +09:00
rubynho
b0fdd8cf76 Fix broken links for the your first 2D game tutorial
The link was sending to a not found page because the "Your first game" tutorial
was moved to the "Your first 2D game" one.
2022-02-16 21:05:17 -03:00
Aaron Franke
7d64830cfe Ensure most demos have descriptions and screenshots 2021-08-16 21:13:06 -05:00
Aaron Franke
f71816ed31 Minor tweaks to Pong and Dodge the Creeps 2021-07-11 13:08:01 -04:00
Aaron Franke
d4bf89d364 Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
Jason Yundt
20c10dcb06 Correct Dodge the Creeps' copyright info
It originally said that "Abstract Platformer" was copyright kenny.nl.
This is not true. "Abstract Platformer" was dedicated to the public
domain using CC0. "When CC0 is applied to a work, copyright no longer
applies to the work in most jurisdictions around the world." (Source:
https://creativecommons.org/faq/#how-do-cc-licenses-operate)

It also said that "Abstract Platformer" was created in the years
2010-2020. While the "Abstract Platformer" webpage
(https://www.kenney.nl/assets/abstract-platformer) does say "Copyright ©
2010 - 2020", I believe that that's a copyright notice for the website
itself, not the asset pack. I'm not sure when Kenney started working on
"Abstract Platformer", but I'm confident that it was published in 2016
because:

 * All of the files in the ZIP archive are dated 2016.
 * "Abstract Platformer" was published to OpenGameArt.org in 2016. See:
   https://opengameart.org/content/abstract-platformer

I didn't think that it made sense to call that section of the README
"Licenses" anymore because "[...]CC0 is not a license; it is a public
domain dedication." (Source:
https://creativecommons.org/faq/#how-do-cc-licenses-operate)
2020-06-08 11:13:09 -04:00
Aaron Franke
38d44dbb70 Move Dodge the Creeps license information into the README files 2020-03-14 01:58:57 -04:00
Aaron Franke
2eaedf8064 Add README files to demos with multiple versions 2020-03-09 03:54:32 -04:00
Aaron Franke
a24ac796b6 Add README files to 2D demos 2020-03-09 03:54:32 -04:00