- Make 3D lights with shadows darker when using Compatibility to better
match the appearance of Forward+/Mobile, due to the use of sRGB blending
for those lights.
- Silence some warnings when running projects with the Compatibility
rendering method, such as the one about 2D MSAA not being supported.
- Rebake lightmaps in Global Illumination to improve quality and reduce
light leaking with improvements from 4.3.
- Increase probe density for dynamic objects, and mark the moving box
as a dynamic object for GI purposes.
This is done to improve the experience with the web-based demos,
which always run with the Compatibility rendering method.
The mob's orientation was previously shifted according to the player's
height, which could lead to collision and movement issues that were
difficult to diagnose.
This is a 3D version of Dodge the Creeps, originally made by GDQuest
and updated to 4.0 by myself.
Some changes are included for more polish:
- Invisible walls were added so that you can't exit the playable area anymore.
- Pillars have a different color to be more visible.
- Physical keys are now used, so that you can use WASD movement
on any keyboard layout.
- The right mouse button can now be used to jump.
- Visual settings were tweaked to match other 3D demos.
- Project icon was upscaled to 128×128 using Waifu2x, so that it
looks better on hiDPI displays.
- `.blend` files were resaved with compression enabled.
Co-authored-by: Nathan Lovato <nathan@gdquest.com>