Aaron Franke
14fcc0e133
Update all demo projects for Godot 4.5 and use path-deterministic UIDs ( #1258 )
2025-10-03 16:22:39 -07:00
Hugo Locurcio
4d49bbd1b8
Update demos for Godot 4.4
...
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Aaron Franke
bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script
2022-03-26 16:09:10 -05:00
Aaron Franke
7421736568
Update hex map demo
2020-02-03 16:37:54 -05:00
Rémi Verschelde
faae60ac2f
Port 2D demos to Godot 3.1
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Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).
Did not port JRPG demo yet (#306 ) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
Rémi Verschelde
f8ca6d0a4d
Sync all demos with current master format
2017-10-30 12:38:39 +01:00
Martin Capitanio
f2e83c23af
2d/hexagonal_map: Fix tile positions and offsets.
2017-07-07 10:04:48 +02:00
Juan Linietsky
c3899b9e7d
WIP porting demos
2017-06-25 08:00:20 -03:00