8 Commits

Author SHA1 Message Date
Aaron Franke
14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Hugo Locurcio
4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
7421736568 Update hex map demo 2020-02-03 16:37:54 -05:00
Rémi Verschelde
faae60ac2f Port 2D demos to Godot 3.1
Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).

Did not port JRPG demo yet (#306) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
Rémi Verschelde
f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Martin Capitanio
f2e83c23af 2d/hexagonal_map: Fix tile positions and offsets. 2017-07-07 10:04:48 +02:00
Juan Linietsky
c3899b9e7d WIP porting demos 2017-06-25 08:00:20 -03:00