Hugo Locurcio
b509950099
Update web exports to Godot 4.5.1 ( #1290 )
2025-12-30 19:53:58 -08:00
dependabot[bot]
156044e6dd
Bump actions/checkout from 5 to 6 ( #1281 )
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v5...v6 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-11-20 11:24:41 -08:00
Aaron Franke
6a0325b0b8
Fix URLs and remove --base from Lychee CI workflow
2025-11-03 22:34:09 -08:00
Ricardo Buring
a2e97c0a25
Add WebXR demo
...
Based on https://docs.godotengine.org/en/stable/classes/class_webxrinterface.html
and https://www.snopekgames.com/tutorial/2023/how-make-vr-game-webxr-godot-4
Co-Authored-By: David Snopek <dsnopek@gmail.com >
2025-10-04 12:52:41 +02:00
Aaron Franke
de00da353c
Remove schedule from Check URLs action
...
This is going to create lots of noise, especially in forks... how about let's not spam this action every day.
2025-10-03 12:49:32 -07:00
dependabot[bot]
7d5f9269ca
Bump actions/checkout from 4 to 5 ( #1256 )
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 4 to 5.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '5'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-10-02 13:18:15 -07:00
Hugo Locurcio
a0f59648f2
GitHub Actions: Check URLs using lychee ( #1169 )
...
This makes it possible to be aware of dead links and replace
them with other resources (such as archived versions) as
soon as possible.
2025-10-02 00:33:27 -07:00
dependabot[bot]
d588eb58ce
Bump actions/checkout from 4 to 5
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 4 to 5.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '5'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-08-12 02:09:28 +00:00
Alex
6a2de9c3ee
Disable GitHub Actions export_web workflow in forks ( #1205 )
2025-05-19 01:44:35 +02:00
Hugo Locurcio
adf6d7e08d
Disable non-functional XR demos in web exports ( #1130 )
...
These demos could work if they are redesigned to account for WebXR's
limitations when running on the web platform.
2024-11-08 11:33:19 +01:00
Hugo Locurcio
7ed5b1c116
Update web demo exports for Godot 4.3 ( #1127 )
...
This comes with other improvements:
- Demos now work on desktop and mobile browsers, as ETC2 import is now
automatically enabled before exporting each demo.
- Progressive web app is available for each project.
- Can be added to the home screen on a device for a closer-to-native experience.
- Cross-origin isolation headers are automatically added, so that the export
works with threads enabled despite being hosted on GitHub Pages
(which doesn't send these headers).
Several demos will need further tweaks to look better when using
the Compatibility rendering method. Currently, many 3D demos appear
too bright due to lights with shadows enabled using sRGB blending.
Also, many demos will need to be modified to indicate which parts
of them are not supported when running on the web platform, or
when using the Compatibility rendering method.
2024-10-30 17:13:23 +01:00
dependabot[bot]
e85494a57a
Bump actions/checkout from 3 to 4
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2023-09-04 19:33:06 +00:00
Hugo Locurcio
65c8d77cf4
Add demo submission guidelines ( #912 )
...
The pull request template was changed to match godotengine/godot's.
2023-05-05 15:45:22 +02:00
Rémi Verschelde
6cbfa30e8b
CI: Disable HTML5 export workflow for now, not ported to 4.0
2023-02-28 18:43:23 +01:00
Voylin
4618c9b04e
Including *.json files to fix #725
...
There is a problem with the automatically exported HTML5 demos. When they use json files for dialogue by example, as in the JRPG demo, the game gets errors as it can't load those specific *.json files.
Update export_presets.cfg
2022-05-02 09:07:14 +09:00
Aaron Franke
f1de905f87
Update README files after release 3.4-b0d4a7c
2022-03-26 04:42:06 -05:00
dependabot[bot]
076b0453c6
Bump actions/checkout from 2 to 3
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2022-03-01 19:05:17 +00:00
Aaron Franke
9d67db049a
Don't export global illumination demo to HTML5
2022-02-13 16:15:24 -06:00
Rémi Verschelde
89b64e33e2
CI: Ping actions/checkout@v2, no need to be more specific
2021-10-15 21:20:16 +02:00
Hugo Locurcio
5057fcff50
GitHub Actions: Update to Godot 3.3.3 for HTML5 deployment
2021-08-22 11:56:01 +02:00
Aaron Franke
2ce76ff4e5
Update web deploy CI to use Godot 3.3
2021-04-24 04:20:39 -04:00
Aaron Franke
40aec7c068
Update README for the new 3.2 branch
2021-04-14 13:46:19 -04:00
Aaron Franke
8a0824a948
Add links to the Asset Library after release 3.2-5c154da
...
Also expand the CODEOWNERS file
2021-03-12 00:32:11 -05:00
Aaron Franke
4dbfd92e6f
Link to the web export in the README and format names nicer
2021-02-28 15:50:59 -05:00
Hugo Locurcio
36db05c3b9
Deploy exported HTML5 demos to GitHub Pages
...
This makes it possible for users to test Godot's features without
having to download anything.
2021-02-28 05:12:06 +01:00
PouleyKetchoupp
1148a6bda0
Add PouleyKetchoupp to owners for physics tests
2020-12-19 10:46:18 -07:00
John Losito
2259303ee7
Check for updates to GitHub Actions every weekday
2020-10-13 18:21:32 -04:00
Hugo Locurcio
76df39ab2e
Remove funding information to use the @godotengine default
...
The community health files are now available in the godotengine/.github
repository, which makes them apply to all repositories in the
organization automatically.
See https://github.com/godotengine/godot/issues/40972 .
2020-08-27 15:57:32 +02:00
Aaron Franke
2c138bd75f
Tweak CI to more closely match the main repo
2020-07-24 23:50:50 -04:00
Hugo Locurcio
b6c0283c22
Switch continuous integration from Travis CI to GitHub Actions
2020-06-18 09:26:09 +02:00
Aaron Franke
474f246096
Remove duplicate issue templates
2020-03-23 04:57:24 -04:00
Aaron Franke
a12f54cfef
Update issue templates
2020-03-23 04:51:27 -04:00
Aaron Franke
ff483e2b71
Improve the issue template and add a PR template
...
Improve the comments in the issue template, and the PR template is entirely one comment.
2020-03-11 18:52:44 -04:00
Aaron Franke
cc68af17af
2.5D Editor Viewport for GDScript
2020-03-01 04:36:44 -05:00
Aaron Franke
3bf7046184
FUNDING, issue template files, and update gitignore
...
The mono_crash ignore is because they generated anytime there was a crash. The rest of the files mirror the main Godot repo.
2019-07-19 18:07:46 -04:00