From e6c19ff4a947c51432bfb67c9dbaf94fed4cca56 Mon Sep 17 00:00:00 2001 From: voylin <56970759+voylin@users.noreply.github.com> Date: Wed, 30 Mar 2022 09:28:58 +0900 Subject: [PATCH] Fix scaling not working after resizing the window (#699) --- viewport/3d_scaling/hud.gd | 2 +- viewport/3d_scaling/project.godot | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/viewport/3d_scaling/hud.gd b/viewport/3d_scaling/hud.gd index b0b2fe4d..226a3096 100644 --- a/viewport/3d_scaling/hud.gd +++ b/viewport/3d_scaling/hud.gd @@ -16,7 +16,7 @@ func _ready(): # Required to change the 3D viewport's size when the window is resized. # warning-ignore:return_value_discarded - get_viewport().connect(&"size_changed", self._root_viewport_size_changed) + viewport.connect(&"size_changed", self._root_viewport_size_changed) func _unhandled_input(event): diff --git a/viewport/3d_scaling/project.godot b/viewport/3d_scaling/project.godot index 6a235b56..ff134368 100644 --- a/viewport/3d_scaling/project.godot +++ b/viewport/3d_scaling/project.godot @@ -22,7 +22,7 @@ config/features=PackedStringArray("4.0") [display] -window/stretch/mode="2d" +window/stretch/mode="canvas_items" window/stretch/aspect="expand" [input]