Update some GDScript files for Godot 4.3 (#1129)

This commit is contained in:
Danil Alexeev
2024-11-04 14:00:59 +03:00
committed by GitHub
parent 7ed5b1c116
commit c492e5fd73
24 changed files with 48 additions and 51 deletions

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@@ -3,7 +3,7 @@
# https://github.com/godotengine/godot-proposals/issues/279
# Basis25D structure for performing 2.5D transform math.
# Note: All code assumes that Y is UP in 3D, and DOWN in 2D.
# NOTE: All code assumes that Y is UP in 3D, and DOWN in 2D.
# Meaning, a top-down view has a Y axis component of (0, 0), with a Z axis component of (0, 1).
# For a front side view, Y is (0, -1) and Z is (0, 0).
# Remember that Godot's 2D mode has the Y axis pointing DOWN on the screen.

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@@ -5,7 +5,7 @@
@tool
@icon("res://addons/node25d/icons/y_sort_25d_icon.png")
class_name YSort25D
extends Node # NOTE: NOT Node2D, Node25D, or Node2D
extends Node # NOTE: NOT Node2D or Node25D.
# Whether or not to automatically call sort() in _process().

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@@ -88,7 +88,8 @@ func _sprite_basis() -> void:
# This method returns a bool but if true it also outputs to the direction variable.
func _check_movement() -> bool:
# Gather player input and store movement to these int variables. Note: These indeed have to be integers.
# Gather player input and store movement to these int variables.
# NOTE: These indeed have to be integers.
var x := 0
var z := 0

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@@ -14,7 +14,7 @@ config/name="Joypads"
config/description="A tool for testing joypad input."
config/tags=PackedStringArray("demo", "gui", "input", "official")
run/main_scene="res://joypads.tscn"
config/features=PackedStringArray("4.2")
config/features=PackedStringArray("4.3")
run/low_processor_mode=true
config/icon="res://icon.webp"

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@@ -24,7 +24,7 @@ func _input(event: InputEvent) -> void:
return
# Ignore events not related to gamepads.
if not (event is InputEventJoypadButton or event is InputEventJoypadMotion):
if event is not InputEventJoypadButton and event is not InputEventJoypadMotion:
return
# Ignore devices other than the one being remapped. Handles accidental input and analog drift.