diff --git a/3d/voxel/world/terrain_generator.gd b/3d/voxel/world/terrain_generator.gd index 547502eb..31344672 100644 --- a/3d/voxel/world/terrain_generator.gd +++ b/3d/voxel/world/terrain_generator.gd @@ -27,7 +27,10 @@ static func flat(chunk_position: Vector3i) -> Dictionary: for x in Chunk.CHUNK_SIZE: for z in Chunk.CHUNK_SIZE: - data[Vector3i(x, 0, z)] = 3 + data[Vector3i(x, 2, z)] = 3 # Grass. + data[Vector3i(x, 1, z)] = 2 # Dirt. + data[Vector3i(x, 0, z)] = 2 # Dirt. + data[Vector3i(x, -1, z)] = 9 # Bedrock (can't be destroyed due to its Y coordinate). return data