mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 14:10:55 +03:00
Minor spelling fixes in strings, comments and non-code files. (#1236)
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
@@ -12,7 +12,7 @@ Check out this demo on the asset library: https://godotengine.org/asset-library/
|
||||
## How does it work?
|
||||
|
||||
With modern VR equipment the user is able to move around a large playspace.
|
||||
This is often refered to as roomscale VR.
|
||||
This is often referred to as roomscale VR.
|
||||
The position of the headset and controllers are tracked in reference to a fixed point within this playspace.
|
||||
This is often a point on the ground at the center of the playspace mapped out by the user when setting up their guardian.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user