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Minor spelling fixes in strings, comments and non-code files. (#1236)
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@@ -14,7 +14,7 @@ var event_tilt: Vector2
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var line_color := Color.BLACK
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var line_width: float = 3.0
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# If `true`, modulate line width accordding to pen pressure.
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# If `true`, modulate line width according to pen pressure.
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# This is done using a width curve that is continuously recreated to match the line's actual profile
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# as the line is being drawn by the user.
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var pressure_sensitive: bool = true
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@@ -71,7 +71,7 @@ func _process(_delta: float) -> void:
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# Transparent white modulate, non-alpha color channels are not changed here.
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joypad_axes.get_node(str(axis)).self_modulate.a = scaled_alpha_value
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# Highlight axis labels that are within the "active" value range. Simular to the button highlighting for loop below.
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# Highlight axis labels that are within the "active" value range. Similar to the button highlighting for loop below.
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axes.get_node("Axis" + str(axis) + "/Label").add_theme_color_override("font_color", FONT_COLOR_DEFAULT)
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if abs(axis_value) >= DEADZONE:
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axes.get_node("Axis" + str(axis) + "/Label").add_theme_color_override("font_color", FONT_COLOR_ACTIVE)
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@@ -13,7 +13,7 @@ A demo showing the various window management features available through
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Language: GDScript
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Renderer: Compatbility
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Renderer: Compatibility
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2791
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