Minor spelling fixes in strings, comments and non-code files. (#1236)

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
Christen Lofland
2025-08-04 19:19:57 -05:00
committed by GitHub
parent 48aaefbf12
commit bf4d1038d6
29 changed files with 52 additions and 52 deletions

View File

@@ -110,7 +110,7 @@ func _on_vsync_option_button_item_selected(index: int) -> void:
# Vertical synchronization locks framerate and makes screen tearing not visible at the cost of
# higher input latency and stuttering when the framerate target is not met.
# Adaptive V-Sync automatically disables V-Sync when the framerate target is not met, and enables
# V-Sync otherwise. This prevents suttering and reduces input latency when the framerate target
# V-Sync otherwise. This prevents stuttering and reduces input latency when the framerate target
# is not met, at the cost of visible tearing.
if index == 0: # Disabled (default)
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
@@ -152,7 +152,7 @@ func _on_fxaa_option_button_item_selected(index: int) -> void:
func _on_fullscreen_option_button_item_selected(index: int) -> void:
# To change between winow, fullscreen and other window modes,
# To change between window, fullscreen and other window modes,
# set the root mode to one of the options of Window.MODE_*.
# Other modes are maximized and minimized.
if index == 0: # Disabled (default)
@@ -172,7 +172,7 @@ func _on_shadow_size_option_button_item_selected(index):
if index == 0: # Minimum
RenderingServer.directional_shadow_atlas_set_size(512, true)
# Adjust shadow bias according to shadow resolution.
# Higher resultions can use a lower bias without suffering from shadow acne.
# Higher resolutions can use a lower bias without suffering from shadow acne.
directional_light.shadow_bias = 0.06
# Disable positional (omni/spot) light shadows entirely to further improve performance.