Update robot mesh for Godot 4 in 3D in 2D demo (#1106)

This commit is contained in:
shahriarlabib000
2024-08-26 04:07:36 +06:00
committed by GitHub
parent 13b2787173
commit 9f59648c26
4 changed files with 42 additions and 49 deletions

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@@ -14,7 +14,7 @@ config/name="3D in 2D"
config/description="A demo showing how a 3D scene can be shown within a 2D one using viewports."
config/tags=PackedStringArray("2d", "3d", "demo", "official", "rendering")
run/main_scene="res://3d_in_2d.tscn"
config/features=PackedStringArray("4.2")
config/features=PackedStringArray("4.3")
config/icon="res://icon.webp"
[debug]

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viewport/3d_in_2d/robot.glb Normal file

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@@ -0,0 +1,36 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://c2ad4ixc1eni0"
path="res://.godot/imported/robot.glb-151a68d8c91703e14c4b30b12be2b76e.scn"
[deps]
source_file="res://robot.glb"
dest_files=["res://.godot/imported/robot.glb-151a68d8c91703e14c4b30b12be2b76e.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1

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