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https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 14:10:55 +03:00
Add joints test to 2D/3D physics tests
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@@ -52,16 +52,16 @@ func _ready():
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func _input(event):
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var key_event = event as InputEventKey
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if (key_event and not key_event.pressed):
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if (key_event.scancode == KEY_1):
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if key_event and not key_event.pressed:
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if key_event.scancode == KEY_1:
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_on_option_selected(OPTION_TYPE_RECTANGLE)
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elif (key_event.scancode == KEY_2):
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elif key_event.scancode == KEY_2:
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_on_option_selected(OPTION_TYPE_SPHERE)
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elif (key_event.scancode == KEY_3):
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elif key_event.scancode == KEY_3:
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_on_option_selected(OPTION_TYPE_CAPSULE)
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elif (key_event.scancode == KEY_4):
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elif key_event.scancode == KEY_4:
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_on_option_selected(OPTION_TYPE_CONVEX_POLYGON)
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elif (key_event.scancode == KEY_5):
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elif key_event.scancode == KEY_5:
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_on_option_selected(OPTION_TYPE_CONCAVE_SEGMENTS)
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140
2d/physics_tests/tests/functional/test_joints.gd
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140
2d/physics_tests/tests/functional/test_joints.gd
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@@ -0,0 +1,140 @@
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extends Test
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const OPTION_JOINT_TYPE = "Joint Type/%s Joint (%d)"
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const OPTION_TEST_CASE_BODIES_COLLIDE = "Test case/Attached bodies collide"
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const OPTION_TEST_CASE_WORLD_ATTACHMENT = "Test case/No parent body"
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const OPTION_TEST_CASE_DYNAMIC_ATTACHMENT = "Test case/Parent body is dynamic (no gravity)"
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const OPTION_TEST_CASE_DESTROY_BODY = "Test case/Destroy attached body"
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const OPTION_TEST_CASE_CHANGE_POSITIONS = "Test case/Set body positions after added to scene"
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const BOX_SIZE = Vector2(64, 64)
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var _update_joint = false
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var _selected_joint = null
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var _joint_type = PinJoint2D
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var _bodies_collide = false
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var _world_attachement = false
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var _dynamic_attachement = false
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var _destroy_body = false
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var _change_positions = false
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var _joint_types = {}
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func _ready():
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for joint_index in $Joints.get_child_count():
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var joint_node = $Joints.get_child(joint_index)
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joint_node.visible = false
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var joint_name = joint_node.name
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var joint_short = joint_name.substr(0, joint_name.length() - 7)
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var option_name = OPTION_JOINT_TYPE % [joint_short, joint_index + 1]
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$Options.add_menu_item(option_name)
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_joint_types[option_name] = joint_node
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$Options.add_menu_item(OPTION_TEST_CASE_BODIES_COLLIDE, true, false)
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$Options.add_menu_item(OPTION_TEST_CASE_WORLD_ATTACHMENT, true, false)
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$Options.add_menu_item(OPTION_TEST_CASE_DYNAMIC_ATTACHMENT, true, false)
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$Options.add_menu_item(OPTION_TEST_CASE_DESTROY_BODY, true, false)
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$Options.add_menu_item(OPTION_TEST_CASE_CHANGE_POSITIONS, true, false)
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$Options.connect("option_selected", self, "_on_option_selected")
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$Options.connect("option_changed", self, "_on_option_changed")
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_selected_joint = _joint_types.values()[0]
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_update_joint = true
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func _process(_delta):
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if _update_joint:
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_update_joint = false
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_create_joint()
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$LabelJointType.text = "Joint Type: " + _selected_joint.name
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func _input(event):
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var key_event = event as InputEventKey
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if key_event and not key_event.pressed:
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var joint_index = key_event.scancode - KEY_1
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if joint_index >= 0 and joint_index < _joint_types.size():
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_selected_joint = _joint_types.values()[joint_index]
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_update_joint = true
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func _on_option_selected(option):
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if _joint_types.has(option):
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_selected_joint = _joint_types[option]
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_update_joint = true
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func _on_option_changed(option, checked):
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match option:
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OPTION_TEST_CASE_BODIES_COLLIDE:
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_bodies_collide = checked
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_update_joint = true
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OPTION_TEST_CASE_WORLD_ATTACHMENT:
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_world_attachement = checked
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_update_joint = true
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OPTION_TEST_CASE_DYNAMIC_ATTACHMENT:
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_dynamic_attachement = checked
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_update_joint = true
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OPTION_TEST_CASE_DESTROY_BODY:
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_destroy_body = checked
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_update_joint = true
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OPTION_TEST_CASE_CHANGE_POSITIONS:
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_change_positions = checked
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_update_joint = true
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func _create_joint():
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cancel_timer()
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var root = $Objects
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while root.get_child_count():
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var last_child_index = root.get_child_count() - 1
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var last_child = root.get_child(last_child_index)
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root.remove_child(last_child)
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last_child.queue_free()
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var child_body = create_rigidbody_box(BOX_SIZE, true, true)
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child_body.mode = RigidBody2D.MODE_RIGID
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if _change_positions:
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root.add_child(child_body)
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child_body.position = Vector2(0.0, 40)
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else:
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child_body.position = Vector2(0.0, 40)
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root.add_child(child_body)
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var parent_body = null
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if not _world_attachement:
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parent_body = create_rigidbody_box(BOX_SIZE, true, true)
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if _dynamic_attachement:
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parent_body.mode = RigidBody2D.MODE_RIGID
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parent_body.gravity_scale = 0.0
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child_body.gravity_scale = 0.0
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else:
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parent_body.mode = RigidBody2D.MODE_STATIC
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if _change_positions:
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root.add_child(parent_body)
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parent_body.position = Vector2(0.0, -40)
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else:
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parent_body.position = Vector2(0.0, -40)
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root.add_child(parent_body)
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var joint = _selected_joint.duplicate()
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joint.visible = true
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joint.disable_collision = not _bodies_collide
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if parent_body:
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joint.node_a = parent_body.get_path()
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joint.node_b = child_body.get_path()
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root.add_child(joint)
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if _destroy_body:
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yield(start_timer(0.5), "timeout")
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if is_timer_canceled():
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return
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child_body.queue_free()
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31
2d/physics_tests/tests/functional/test_joints.tscn
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31
2d/physics_tests/tests/functional/test_joints.tscn
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@@ -0,0 +1,31 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://tests/functional/test_joints.gd" type="Script" id=2]
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[ext_resource path="res://tests/test_options.tscn" type="PackedScene" id=4]
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[node name="JointTest2D" type="Node2D"]
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script = ExtResource( 2 )
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[node name="LabelJointType" type="Label" parent="."]
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margin_left = 14.0
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margin_top = 79.0
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margin_right = 145.0
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margin_bottom = 93.0
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text = "Joint Type: "
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Options" parent="." instance=ExtResource( 4 )]
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[node name="Joints" type="Node2D" parent="."]
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position = Vector2( 512, 200 )
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[node name="PinJoint2D" type="PinJoint2D" parent="Joints"]
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[node name="DampedSpringJoint2D" type="DampedSpringJoint2D" parent="Joints"]
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[node name="GrooveJoint2D" type="GrooveJoint2D" parent="Joints"]
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[node name="Objects" type="Node2D" parent="."]
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position = Vector2( 512, 200 )
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@@ -13,7 +13,7 @@ func _ready():
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func _create_pyramid():
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var root_node = $Pyramid
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var template_body = create_rigidbody_box(box_size)
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var template_body = create_rigidbody_box(box_size, true)
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var pos_y = -0.5 * box_size.y - box_spacing.y
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@@ -14,7 +14,7 @@ func _ready():
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func _create_stack():
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var root_node = $Stack
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var template_body = create_rigidbody_box(box_size)
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var template_body = create_rigidbody_box(box_size, true)
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var pos_y = -0.5 * box_size.y - box_spacing.y
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