mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 14:10:55 +03:00
Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
This commit is contained in:
@@ -1,17 +1,18 @@
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extends Control
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# member variables
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var mousepos
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func _fixed_process(delta):
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func _fixed_process(delta):
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var modetext = "Mode:\n"
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if(OS.is_window_fullscreen()):
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modetext += "Fullscreen\n"
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else:
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modetext += "Windowed\n"
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if(!OS.is_window_resizable()):
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modetext += "FixedSize\n"
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@@ -29,119 +30,119 @@ func _fixed_process(delta):
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get_node("Label_Mode").set_text(modetext)
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get_node("Label_Position").set_text( str("Position:\n", OS.get_window_position() ) )
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get_node("Label_Position").set_text(str("Position:\n", OS.get_window_position()))
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get_node("Label_Size").set_text(str("Size:\n", OS.get_window_size() ) )
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get_node("Label_Size").set_text(str("Size:\n", OS.get_window_size()))
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get_node("Label_MousePosition").set_text(str("Mouse Position:\n", mousepos ) )
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get_node("Label_MousePosition").set_text(str("Mouse Position:\n", mousepos))
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get_node("Label_Screen_Count").set_text( str("Screen_Count:\n", OS.get_screen_count() ) )
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get_node("Label_Screen_Count").set_text(str("Screen_Count:\n", OS.get_screen_count()))
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get_node("Label_Screen_Current").set_text( str("Screen:\n", OS.get_current_screen() ) )
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get_node("Label_Screen_Current").set_text(str("Screen:\n", OS.get_current_screen()))
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get_node("Label_Screen0_Resolution").set_text( str("Screen0 Resolution:\n", OS.get_screen_size() ) )
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get_node("Label_Screen0_Resolution").set_text(str("Screen0 Resolution:\n", OS.get_screen_size()))
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get_node("Label_Screen0_Position").set_text(str("Screen0 Position:\n",OS.get_screen_position() ) )
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get_node("Label_Screen0_Position").set_text(str("Screen0 Position:\n", OS.get_screen_position()))
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if(OS.get_screen_count() > 1):
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get_node("Button_Screen0").show()
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get_node("Button_Screen1").show()
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get_node("Label_Screen1_Resolution").show()
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get_node("Label_Screen1_Position").show()
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get_node("Label_Screen1_Resolution").set_text( str("Screen1 Resolution:\n", OS.get_screen_size(1) ) )
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get_node("Label_Screen1_Position").set_text( str("Screen1 Position:\n", OS.get_screen_position(1) ) )
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get_node("Label_Screen1_Resolution").set_text(str("Screen1 Resolution:\n", OS.get_screen_size(1)))
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get_node("Label_Screen1_Position").set_text(str("Screen1 Position:\n", OS.get_screen_position(1)))
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else:
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get_node("Button_Screen0").hide()
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get_node("Button_Screen1").hide()
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get_node("Label_Screen1_Resolution").hide()
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get_node("Label_Screen1_Position").hide()
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get_node("Button_Fullscreen").set_pressed( OS.is_window_fullscreen() )
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get_node("Button_FixedSize").set_pressed( !OS.is_window_resizable() )
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get_node("Button_Minimized").set_pressed( OS.is_window_minimized() )
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get_node("Button_Maximized").set_pressed( OS.is_window_maximized() )
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get_node("Button_Mouse_Grab").set_pressed( Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED )
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get_node("Button_Fullscreen").set_pressed(OS.is_window_fullscreen())
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get_node("Button_FixedSize").set_pressed(!OS.is_window_resizable())
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get_node("Button_Minimized").set_pressed(OS.is_window_minimized())
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get_node("Button_Maximized").set_pressed(OS.is_window_maximized())
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get_node("Button_Mouse_Grab").set_pressed(Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED)
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func check_wm_api():
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var s = ""
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if( !OS.has_method("get_screen_count") ):
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if(!OS.has_method("get_screen_count")):
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s += " - get_screen_count()\n"
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if( !OS.has_method("get_current_screen") ):
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if(!OS.has_method("get_current_screen")):
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s += " - get_current_screen()\n"
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if( !OS.has_method("set_current_screen") ):
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if(!OS.has_method("set_current_screen")):
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s += " - set_current_screen()\n"
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if( !OS.has_method("get_screen_position") ):
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if(!OS.has_method("get_screen_position")):
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s += " - get_screen_position()\n"
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if( !OS.has_method("get_screen_size") ):
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if(!OS.has_method("get_screen_size")):
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s += " - get_screen_size()\n"
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if( !OS.has_method("get_window_position") ):
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if(!OS.has_method("get_window_position")):
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s += " - get_window_position()\n"
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if( !OS.has_method("set_window_position") ):
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if(!OS.has_method("set_window_position")):
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s += " - set_window_position()\n"
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if( !OS.has_method("get_window_size") ):
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if(!OS.has_method("get_window_size")):
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s += " - get_window_size()\n"
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if( !OS.has_method("set_window_size") ):
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if(!OS.has_method("set_window_size")):
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s += " - set_window_size()\n"
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if( !OS.has_method("set_window_fullscreen") ):
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if(!OS.has_method("set_window_fullscreen")):
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s += " - set_window_fullscreen()\n"
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if( !OS.has_method("is_window_fullscreen") ):
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if(!OS.has_method("is_window_fullscreen")):
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s += " - is_window_fullscreen()\n"
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if( !OS.has_method("set_window_resizable") ):
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if(!OS.has_method("set_window_resizable")):
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s += " - set_window_resizable()\n"
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if( !OS.has_method("is_window_resizable") ):
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if(!OS.has_method("is_window_resizable")):
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s += " - is_window_resizable()\n"
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if( !OS.has_method("set_window_minimized") ):
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if(!OS.has_method("set_window_minimized")):
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s += " - set_window_minimized()\n"
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if( !OS.has_method("is_window_minimized") ):
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if(!OS.has_method("is_window_minimized")):
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s += " - is_window_minimized()\n"
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if( !OS.has_method("set_window_maximized") ):
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if(!OS.has_method("set_window_maximized")):
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s += " - set_window_maximized()\n"
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if( !OS.has_method("is_window_maximized") ):
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if(!OS.has_method("is_window_maximized")):
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s += " - is_window_maximized()\n"
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if( s.length() == 0 ):
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if(s.length() == 0):
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return true
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else:
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var text = get_node("ImplementationDialog/Text").get_text()
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get_node("ImplementationDialog/Text").set_text( text + s )
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get_node("ImplementationDialog/Text").set_text(text + s)
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get_node("ImplementationDialog").show()
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return false
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func _ready():
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if( check_wm_api() ):
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if(check_wm_api()):
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set_fixed_process(true)
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set_process_input(true)
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func _input(ev):
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if (ev.type==InputEvent.MOUSE_MOTION):
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mousepos = ev.pos
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func _input(event):
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if (event.type == InputEvent.MOUSE_MOTION):
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mousepos = event.pos
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func _on_Button_MoveTo_pressed():
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OS.set_window_position( Vector2(100,100) )
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OS.set_window_position(Vector2(100, 100))
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func _on_Button_Resize_pressed():
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OS.set_window_size( Vector2(1024,768) )
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OS.set_window_size(Vector2(1024, 768))
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func _on_Button_Screen0_pressed():
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@@ -1,16 +1,17 @@
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extends Spatial
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# member variables
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var r_pos = Vector2()
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var state
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const STATE_MENU=0
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const STATE_GRAB=1
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const STATE_MENU = 0
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const STATE_GRAB = 1
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func direction(vector):
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var v = get_node("Camera").get_global_transform().basis * vector
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var v = get_node("Camera").get_global_transform().basis*vector
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v = v.normalized()
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return v
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@@ -22,7 +23,6 @@ func impulse(event, action):
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func _fixed_process(delta):
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if(state != STATE_GRAB):
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return
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@@ -34,31 +34,31 @@ func _fixed_process(delta):
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var org = get_translation()
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if (Input.is_action_pressed("move_forward")):
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dir += direction(Vector3(0,0,-1))
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dir += direction(Vector3(0, 0, -1))
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if (Input.is_action_pressed("move_backwards")):
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dir += direction(Vector3(0,0,1))
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dir += direction(Vector3(0, 0, 1))
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if (Input.is_action_pressed("move_left")):
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dir += direction(Vector3(-1,0,0))
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dir += direction(Vector3(-1, 0, 0))
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if (Input.is_action_pressed("move_right")):
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dir += direction(Vector3(1,0,0))
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dir += direction(Vector3(1, 0, 0))
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dir = dir.normalized()
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move(dir * 10 * delta)
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var d = delta * 0.1
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move(dir*10*delta)
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var d = delta*0.1
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var yaw = get_transform().rotated(Vector3(0,1,0), d * r_pos.x)
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var yaw = get_transform().rotated(Vector3(0, 1, 0), d*r_pos.x)
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set_transform(yaw)
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var cam = get_node("Camera")
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var pitch = cam.get_transform().rotated(Vector3(1,0,0), d * r_pos.y)
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var pitch = cam.get_transform().rotated(Vector3(1, 0, 0), d*r_pos.y)
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cam.set_transform(pitch)
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r_pos.x = 0.0
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r_pos.y = 0.0
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func _input( event ):
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func _input(event):
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if(event.type == InputEvent.MOUSE_MOTION):
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r_pos = event.relative_pos
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@@ -76,4 +76,3 @@ func _ready():
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set_process_input(true)
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state = STATE_MENU
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