Improve code formatting and update to 2.0

The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
This commit is contained in:
Rémi Verschelde
2015-12-09 08:38:23 +01:00
parent 94521880de
commit 708a0caf4a
95 changed files with 505 additions and 5637 deletions

View File

@@ -1,17 +1,18 @@
extends Control
# member variables
var mousepos
func _fixed_process(delta):
func _fixed_process(delta):
var modetext = "Mode:\n"
if(OS.is_window_fullscreen()):
modetext += "Fullscreen\n"
else:
modetext += "Windowed\n"
if(!OS.is_window_resizable()):
modetext += "FixedSize\n"
@@ -29,119 +30,119 @@ func _fixed_process(delta):
get_node("Label_Mode").set_text(modetext)
get_node("Label_Position").set_text( str("Position:\n", OS.get_window_position() ) )
get_node("Label_Position").set_text(str("Position:\n", OS.get_window_position()))
get_node("Label_Size").set_text(str("Size:\n", OS.get_window_size() ) )
get_node("Label_Size").set_text(str("Size:\n", OS.get_window_size()))
get_node("Label_MousePosition").set_text(str("Mouse Position:\n", mousepos ) )
get_node("Label_MousePosition").set_text(str("Mouse Position:\n", mousepos))
get_node("Label_Screen_Count").set_text( str("Screen_Count:\n", OS.get_screen_count() ) )
get_node("Label_Screen_Count").set_text(str("Screen_Count:\n", OS.get_screen_count()))
get_node("Label_Screen_Current").set_text( str("Screen:\n", OS.get_current_screen() ) )
get_node("Label_Screen_Current").set_text(str("Screen:\n", OS.get_current_screen()))
get_node("Label_Screen0_Resolution").set_text( str("Screen0 Resolution:\n", OS.get_screen_size() ) )
get_node("Label_Screen0_Resolution").set_text(str("Screen0 Resolution:\n", OS.get_screen_size()))
get_node("Label_Screen0_Position").set_text(str("Screen0 Position:\n",OS.get_screen_position() ) )
get_node("Label_Screen0_Position").set_text(str("Screen0 Position:\n", OS.get_screen_position()))
if(OS.get_screen_count() > 1):
get_node("Button_Screen0").show()
get_node("Button_Screen1").show()
get_node("Label_Screen1_Resolution").show()
get_node("Label_Screen1_Position").show()
get_node("Label_Screen1_Resolution").set_text( str("Screen1 Resolution:\n", OS.get_screen_size(1) ) )
get_node("Label_Screen1_Position").set_text( str("Screen1 Position:\n", OS.get_screen_position(1) ) )
get_node("Label_Screen1_Resolution").set_text(str("Screen1 Resolution:\n", OS.get_screen_size(1)))
get_node("Label_Screen1_Position").set_text(str("Screen1 Position:\n", OS.get_screen_position(1)))
else:
get_node("Button_Screen0").hide()
get_node("Button_Screen1").hide()
get_node("Label_Screen1_Resolution").hide()
get_node("Label_Screen1_Position").hide()
get_node("Button_Fullscreen").set_pressed( OS.is_window_fullscreen() )
get_node("Button_FixedSize").set_pressed( !OS.is_window_resizable() )
get_node("Button_Minimized").set_pressed( OS.is_window_minimized() )
get_node("Button_Maximized").set_pressed( OS.is_window_maximized() )
get_node("Button_Mouse_Grab").set_pressed( Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED )
get_node("Button_Fullscreen").set_pressed(OS.is_window_fullscreen())
get_node("Button_FixedSize").set_pressed(!OS.is_window_resizable())
get_node("Button_Minimized").set_pressed(OS.is_window_minimized())
get_node("Button_Maximized").set_pressed(OS.is_window_maximized())
get_node("Button_Mouse_Grab").set_pressed(Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED)
func check_wm_api():
var s = ""
if( !OS.has_method("get_screen_count") ):
if(!OS.has_method("get_screen_count")):
s += " - get_screen_count()\n"
if( !OS.has_method("get_current_screen") ):
if(!OS.has_method("get_current_screen")):
s += " - get_current_screen()\n"
if( !OS.has_method("set_current_screen") ):
if(!OS.has_method("set_current_screen")):
s += " - set_current_screen()\n"
if( !OS.has_method("get_screen_position") ):
if(!OS.has_method("get_screen_position")):
s += " - get_screen_position()\n"
if( !OS.has_method("get_screen_size") ):
if(!OS.has_method("get_screen_size")):
s += " - get_screen_size()\n"
if( !OS.has_method("get_window_position") ):
if(!OS.has_method("get_window_position")):
s += " - get_window_position()\n"
if( !OS.has_method("set_window_position") ):
if(!OS.has_method("set_window_position")):
s += " - set_window_position()\n"
if( !OS.has_method("get_window_size") ):
if(!OS.has_method("get_window_size")):
s += " - get_window_size()\n"
if( !OS.has_method("set_window_size") ):
if(!OS.has_method("set_window_size")):
s += " - set_window_size()\n"
if( !OS.has_method("set_window_fullscreen") ):
if(!OS.has_method("set_window_fullscreen")):
s += " - set_window_fullscreen()\n"
if( !OS.has_method("is_window_fullscreen") ):
if(!OS.has_method("is_window_fullscreen")):
s += " - is_window_fullscreen()\n"
if( !OS.has_method("set_window_resizable") ):
if(!OS.has_method("set_window_resizable")):
s += " - set_window_resizable()\n"
if( !OS.has_method("is_window_resizable") ):
if(!OS.has_method("is_window_resizable")):
s += " - is_window_resizable()\n"
if( !OS.has_method("set_window_minimized") ):
if(!OS.has_method("set_window_minimized")):
s += " - set_window_minimized()\n"
if( !OS.has_method("is_window_minimized") ):
if(!OS.has_method("is_window_minimized")):
s += " - is_window_minimized()\n"
if( !OS.has_method("set_window_maximized") ):
if(!OS.has_method("set_window_maximized")):
s += " - set_window_maximized()\n"
if( !OS.has_method("is_window_maximized") ):
if(!OS.has_method("is_window_maximized")):
s += " - is_window_maximized()\n"
if( s.length() == 0 ):
if(s.length() == 0):
return true
else:
var text = get_node("ImplementationDialog/Text").get_text()
get_node("ImplementationDialog/Text").set_text( text + s )
get_node("ImplementationDialog/Text").set_text(text + s)
get_node("ImplementationDialog").show()
return false
func _ready():
if( check_wm_api() ):
if(check_wm_api()):
set_fixed_process(true)
set_process_input(true)
func _input(ev):
if (ev.type==InputEvent.MOUSE_MOTION):
mousepos = ev.pos
func _input(event):
if (event.type == InputEvent.MOUSE_MOTION):
mousepos = event.pos
func _on_Button_MoveTo_pressed():
OS.set_window_position( Vector2(100,100) )
OS.set_window_position(Vector2(100, 100))
func _on_Button_Resize_pressed():
OS.set_window_size( Vector2(1024,768) )
OS.set_window_size(Vector2(1024, 768))
func _on_Button_Screen0_pressed():

View File

@@ -1,16 +1,17 @@
extends Spatial
# member variables
var r_pos = Vector2()
var state
const STATE_MENU=0
const STATE_GRAB=1
const STATE_MENU = 0
const STATE_GRAB = 1
func direction(vector):
var v = get_node("Camera").get_global_transform().basis * vector
var v = get_node("Camera").get_global_transform().basis*vector
v = v.normalized()
return v
@@ -22,7 +23,6 @@ func impulse(event, action):
func _fixed_process(delta):
if(state != STATE_GRAB):
return
@@ -34,31 +34,31 @@ func _fixed_process(delta):
var org = get_translation()
if (Input.is_action_pressed("move_forward")):
dir += direction(Vector3(0,0,-1))
dir += direction(Vector3(0, 0, -1))
if (Input.is_action_pressed("move_backwards")):
dir += direction(Vector3(0,0,1))
dir += direction(Vector3(0, 0, 1))
if (Input.is_action_pressed("move_left")):
dir += direction(Vector3(-1,0,0))
dir += direction(Vector3(-1, 0, 0))
if (Input.is_action_pressed("move_right")):
dir += direction(Vector3(1,0,0))
dir += direction(Vector3(1, 0, 0))
dir = dir.normalized()
move(dir * 10 * delta)
var d = delta * 0.1
move(dir*10*delta)
var d = delta*0.1
var yaw = get_transform().rotated(Vector3(0,1,0), d * r_pos.x)
var yaw = get_transform().rotated(Vector3(0, 1, 0), d*r_pos.x)
set_transform(yaw)
var cam = get_node("Camera")
var pitch = cam.get_transform().rotated(Vector3(1,0,0), d * r_pos.y)
var pitch = cam.get_transform().rotated(Vector3(1, 0, 0), d*r_pos.y)
cam.set_transform(pitch)
r_pos.x = 0.0
r_pos.y = 0.0
func _input( event ):
func _input(event):
if(event.type == InputEvent.MOUSE_MOTION):
r_pos = event.relative_pos
@@ -76,4 +76,3 @@ func _ready():
set_process_input(true)
state = STATE_MENU