15
loading/multiple_threads_loading/README.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# Multiple-threads loading demo
|
||||
|
||||
This demo shows how you can organize background loading using multiple threads.
|
||||
|
||||
Language: GDScript
|
||||
|
||||
Renderer: GLES 2
|
||||
|
||||
## How does it work?
|
||||
|
||||
[Official documentation - Using multiple threads](http://docs.godotengine.org/en/3.2/tutorials/io/background_loading.html#using-multiple-threads)
|
||||
|
||||
## Screenshots
|
||||
|
||||

|
||||
18
loading/multiple_threads_loading/default_env.tres
Normal file
@@ -0,0 +1,18 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
radiance_size = 4
|
||||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
|
||||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
|
||||
sky_curve = 0.25
|
||||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
|
||||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
|
||||
ground_curve = 0.01
|
||||
sun_energy = 16.0
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
fog_height_min = 0.0
|
||||
fog_height_max = 100.0
|
||||
ssao_quality = 0
|
||||
BIN
loading/multiple_threads_loading/icon.png
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|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_1.png
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|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_10.png
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|
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BIN
loading/multiple_threads_loading/images/icon_11.png
Normal file
|
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BIN
loading/multiple_threads_loading/images/icon_12.png
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|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_13.png
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|
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BIN
loading/multiple_threads_loading/images/icon_14.png
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|
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BIN
loading/multiple_threads_loading/images/icon_15.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_16.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_17.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_18.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_19.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_2.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_20.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_21.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_22.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_23.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_24.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_25.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_26.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_27.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_28.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_29.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_3.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_30.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_31.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_32.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_33.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_34.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_35.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_36.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_37.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_38.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_39.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_4.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_40.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_5.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_6.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_7.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_8.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
loading/multiple_threads_loading/images/icon_9.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
219
loading/multiple_threads_loading/main.tscn
Normal file
@@ -0,0 +1,219 @@
|
||||
[gd_scene load_steps=41 format=2]
|
||||
|
||||
[ext_resource path="res://images/icon_1.png" type="Texture" id=1]
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||||
[ext_resource path="res://images/icon_2.png" type="Texture" id=2]
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[ext_resource path="res://images/icon_3.png" type="Texture" id=3]
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||||
[ext_resource path="res://images/icon_4.png" type="Texture" id=4]
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||||
[ext_resource path="res://images/icon_5.png" type="Texture" id=5]
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||||
[ext_resource path="res://images/icon_6.png" type="Texture" id=6]
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||||
[ext_resource path="res://images/icon_7.png" type="Texture" id=7]
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[ext_resource path="res://images/icon_8.png" type="Texture" id=8]
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[ext_resource path="res://images/icon_9.png" type="Texture" id=9]
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[ext_resource path="res://images/icon_17.png" type="Texture" id=17]
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[ext_resource path="res://images/icon_18.png" type="Texture" id=18]
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[ext_resource path="res://images/icon_19.png" type="Texture" id=19]
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[ext_resource path="res://images/icon_20.png" type="Texture" id=20]
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[ext_resource path="res://images/icon_21.png" type="Texture" id=21]
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||||
[ext_resource path="res://images/icon_22.png" type="Texture" id=22]
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[ext_resource path="res://images/icon_23.png" type="Texture" id=23]
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[ext_resource path="res://images/icon_24.png" type="Texture" id=24]
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||||
[ext_resource path="res://images/icon_25.png" type="Texture" id=25]
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||||
[ext_resource path="res://images/icon_26.png" type="Texture" id=26]
|
||||
[ext_resource path="res://images/icon_27.png" type="Texture" id=27]
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[ext_resource path="res://images/icon_28.png" type="Texture" id=28]
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||||
[ext_resource path="res://images/icon_29.png" type="Texture" id=29]
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[ext_resource path="res://images/icon_30.png" type="Texture" id=30]
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[ext_resource path="res://images/icon_31.png" type="Texture" id=31]
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[ext_resource path="res://images/icon_32.png" type="Texture" id=32]
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||||
[ext_resource path="res://images/icon_33.png" type="Texture" id=33]
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[ext_resource path="res://images/icon_34.png" type="Texture" id=34]
|
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[ext_resource path="res://images/icon_35.png" type="Texture" id=35]
|
||||
[ext_resource path="res://images/icon_36.png" type="Texture" id=36]
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||||
[ext_resource path="res://images/icon_37.png" type="Texture" id=37]
|
||||
[ext_resource path="res://images/icon_38.png" type="Texture" id=38]
|
||||
[ext_resource path="res://images/icon_39.png" type="Texture" id=39]
|
||||
[ext_resource path="res://images/icon_40.png" type="Texture" id=40]
|
||||
|
||||
[node name="Node" type="Node"]
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
__meta__ = {
|
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"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_left = 452.0
|
||||
margin_top = 272.0
|
||||
margin_right = 572.0
|
||||
margin_bottom = 286.0
|
||||
text = "Main scene loaded"
|
||||
|
||||
[node name="Sprite1" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 1 )
|
||||
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[node name="Sprite2" type="Sprite" parent="."]
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||||
visible = false
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texture = ExtResource( 2 )
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[node name="Sprite3" type="Sprite" parent="."]
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||||
visible = false
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texture = ExtResource( 3 )
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||||
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||||
[node name="Sprite4" type="Sprite" parent="."]
|
||||
visible = false
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||||
texture = ExtResource( 4 )
|
||||
|
||||
[node name="Sprite5" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 5 )
|
||||
|
||||
[node name="Sprite6" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="Sprite7" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="Sprite8" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 8 )
|
||||
|
||||
[node name="Sprite9" type="Sprite" parent="."]
|
||||
visible = false
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||||
texture = ExtResource( 9 )
|
||||
|
||||
[node name="Sprite10" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 10 )
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|
||||
[node name="Sprite11" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 11 )
|
||||
|
||||
[node name="Sprite12" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 12 )
|
||||
|
||||
[node name="Sprite13" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 13 )
|
||||
|
||||
[node name="Sprite14" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 14 )
|
||||
|
||||
[node name="Sprite15" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 15 )
|
||||
|
||||
[node name="Sprite16" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 16 )
|
||||
|
||||
[node name="Sprite17" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 17 )
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||||
|
||||
[node name="Sprite18" type="Sprite" parent="."]
|
||||
visible = false
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||||
texture = ExtResource( 18 )
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||||
|
||||
[node name="Sprite19" type="Sprite" parent="."]
|
||||
visible = false
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||||
texture = ExtResource( 19 )
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||||
|
||||
[node name="Sprite20" type="Sprite" parent="."]
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||||
visible = false
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texture = ExtResource( 20 )
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||||
visible = false
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||||
texture = ExtResource( 21 )
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||||
[node name="Sprite22" type="Sprite" parent="."]
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||||
visible = false
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texture = ExtResource( 22 )
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[node name="Sprite23" type="Sprite" parent="."]
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||||
visible = false
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texture = ExtResource( 23 )
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[node name="Sprite24" type="Sprite" parent="."]
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||||
visible = false
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texture = ExtResource( 24 )
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|
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[node name="Sprite25" type="Sprite" parent="."]
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||||
visible = false
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texture = ExtResource( 25 )
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[node name="Sprite26" type="Sprite" parent="."]
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||||
visible = false
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texture = ExtResource( 26 )
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[node name="Sprite27" type="Sprite" parent="."]
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||||
visible = false
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||||
texture = ExtResource( 27 )
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||||
[node name="Sprite28" type="Sprite" parent="."]
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||||
visible = false
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||||
texture = ExtResource( 28 )
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||||
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||||
[node name="Sprite29" type="Sprite" parent="."]
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||||
visible = false
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||||
texture = ExtResource( 29 )
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||||
|
||||
[node name="Sprite30" type="Sprite" parent="."]
|
||||
visible = false
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||||
texture = ExtResource( 30 )
|
||||
|
||||
[node name="Sprite31" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 31 )
|
||||
|
||||
[node name="Sprite32" type="Sprite" parent="."]
|
||||
visible = false
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||||
texture = ExtResource( 32 )
|
||||
|
||||
[node name="Sprite33" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 33 )
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||||
|
||||
[node name="Sprite34" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 34 )
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||||
|
||||
[node name="Sprite35" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 35 )
|
||||
|
||||
[node name="Sprite36" type="Sprite" parent="."]
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||||
visible = false
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||||
texture = ExtResource( 36 )
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||||
|
||||
[node name="Sprite37" type="Sprite" parent="."]
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||||
visible = false
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||||
texture = ExtResource( 37 )
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||||
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||||
[node name="Sprite38" type="Sprite" parent="."]
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||||
visible = false
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||||
texture = ExtResource( 38 )
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||||
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||||
[node name="Sprite39" type="Sprite" parent="."]
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||||
visible = false
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||||
texture = ExtResource( 39 )
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||||
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||||
[node name="Sprite40" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 40 )
|
||||
33
loading/multiple_threads_loading/preload.gd
Normal file
@@ -0,0 +1,33 @@
|
||||
extends Node
|
||||
|
||||
|
||||
var Queue
|
||||
|
||||
|
||||
func _ready():
|
||||
# Initialize
|
||||
Queue = preload("res://resource_queue.gd").new()
|
||||
# Call after you instance the class to start the thread.
|
||||
Queue.start()
|
||||
|
||||
|
||||
func _process(_delta):
|
||||
# Returns true if a resource is done loading and ready to be retrieved
|
||||
if Queue.is_ready("res://main.tscn"):
|
||||
set_process(false)
|
||||
# Returns the fully loaded resource
|
||||
var next_scene = Queue.get_resource("res://main.tscn").instance()
|
||||
get_node("/root").add_child(next_scene)
|
||||
get_node("/root").remove_child(self)
|
||||
queue_free()
|
||||
else:
|
||||
# Get the progress of a resource
|
||||
var progress = round(Queue.get_progress("res://main.tscn")*100)
|
||||
get_node("ProgressBar").set_value(progress)
|
||||
|
||||
|
||||
func _on_Button_button_up():
|
||||
get_node("Button").hide()
|
||||
set_process(true)
|
||||
# Queue a resource
|
||||
Queue.queue_resource("res://main.tscn", true)
|
||||
70
loading/multiple_threads_loading/preload.tscn
Normal file
@@ -0,0 +1,70 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://preload.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="GDScript" id=1]
|
||||
script/source = "extends LinkButton
|
||||
|
||||
func _on_LinkButton_button_up():
|
||||
OS.shell_open(\"http://docs.godotengine.org/en/3.2/tutorials/io/background_loading.html#using-multiple-threads\")
|
||||
"
|
||||
|
||||
[node name="Node" type="Node"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
color = Color( 0.00390625, 0, 0, 1 )
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -225.0
|
||||
margin_top = -66.0
|
||||
margin_right = 225.0
|
||||
margin_bottom = 66.0
|
||||
step = 1.0
|
||||
|
||||
[node name="Button" type="Button" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -223.0
|
||||
margin_top = -193.0
|
||||
margin_right = 224.0
|
||||
margin_bottom = -84.0
|
||||
text = "Load next scene"
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -267.0
|
||||
margin_top = 12.0
|
||||
margin_right = 267.0
|
||||
margin_bottom = 82.0
|
||||
text = "Multiple-treads loading demo
|
||||
The next scene contains 40 resource files. Loading is done using multiple threads.
|
||||
The download speed depends on the performance of your device.
|
||||
For more information, see:"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="LinkButton" type="LinkButton" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -233.0
|
||||
margin_top = 80.0
|
||||
margin_right = 233.0
|
||||
margin_bottom = 94.0
|
||||
text = "http://docs.godotengine.org/en/3.2/tutorials/io/background_loading.html"
|
||||
script = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
[connection signal="button_up" from="Button" to="." method="_on_Button_button_up"]
|
||||
[connection signal="button_up" from="LinkButton" to="LinkButton" method="_on_LinkButton_button_up"]
|
||||
25
loading/multiple_threads_loading/project.godot
Normal file
@@ -0,0 +1,25 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Multiple threads loading"
|
||||
run/main_scene="res://preload.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
environment/default_environment="res://default_env.tres"
|
||||
145
loading/multiple_threads_loading/resource_queue.gd
Normal file
@@ -0,0 +1,145 @@
|
||||
var thread
|
||||
var mutex
|
||||
var sem
|
||||
|
||||
var time_max = 100 # Milliseconds.
|
||||
|
||||
var queue = []
|
||||
var pending = {}
|
||||
|
||||
func _lock(_caller):
|
||||
mutex.lock()
|
||||
|
||||
|
||||
func _unlock(_caller):
|
||||
mutex.unlock()
|
||||
|
||||
|
||||
func _post(_caller):
|
||||
sem.post()
|
||||
|
||||
|
||||
func _wait(_caller):
|
||||
sem.wait()
|
||||
|
||||
|
||||
func queue_resource(path, p_in_front = false):
|
||||
_lock("queue_resource")
|
||||
if path in pending:
|
||||
_unlock("queue_resource")
|
||||
return
|
||||
elif ResourceLoader.has_cached(path):
|
||||
var res = ResourceLoader.load(path)
|
||||
pending[path] = res
|
||||
_unlock("queue_resource")
|
||||
return
|
||||
else:
|
||||
var res = ResourceLoader.load_interactive(path)
|
||||
res.set_meta("path", path)
|
||||
if p_in_front:
|
||||
queue.insert(0, res)
|
||||
else:
|
||||
queue.push_back(res)
|
||||
pending[path] = res
|
||||
_post("queue_resource")
|
||||
_unlock("queue_resource")
|
||||
return
|
||||
|
||||
|
||||
func cancel_resource(path):
|
||||
_lock("cancel_resource")
|
||||
if path in pending:
|
||||
if pending[path] is ResourceInteractiveLoader:
|
||||
queue.erase(pending[path])
|
||||
pending.erase(path)
|
||||
_unlock("cancel_resource")
|
||||
|
||||
|
||||
func get_progress(path):
|
||||
_lock("get_progress")
|
||||
var ret = -1
|
||||
if path in pending:
|
||||
if pending[path] is ResourceInteractiveLoader:
|
||||
ret = float(pending[path].get_stage()) / float(pending[path].get_stage_count())
|
||||
else:
|
||||
ret = 1.0
|
||||
_unlock("get_progress")
|
||||
return ret
|
||||
|
||||
|
||||
func is_ready(path):
|
||||
var ret
|
||||
_lock("is_ready")
|
||||
if path in pending:
|
||||
ret = !(pending[path] is ResourceInteractiveLoader)
|
||||
else:
|
||||
ret = false
|
||||
_unlock("is_ready")
|
||||
return ret
|
||||
|
||||
|
||||
func _wait_for_resource(res, path):
|
||||
_unlock("wait_for_resource")
|
||||
while true:
|
||||
VisualServer.sync()
|
||||
OS.delay_usec(16000) # Wait approximately 1 frame.
|
||||
_lock("wait_for_resource")
|
||||
if queue.size() == 0 || queue[0] != res:
|
||||
return pending[path]
|
||||
_unlock("wait_for_resource")
|
||||
|
||||
|
||||
func get_resource(path):
|
||||
_lock("get_resource")
|
||||
if path in pending:
|
||||
if pending[path] is ResourceInteractiveLoader:
|
||||
var res = pending[path]
|
||||
if res != queue[0]:
|
||||
var pos = queue.find(res)
|
||||
queue.remove(pos)
|
||||
queue.insert(0, res)
|
||||
|
||||
res = _wait_for_resource(res, path)
|
||||
pending.erase(path)
|
||||
_unlock("return")
|
||||
return res
|
||||
else:
|
||||
var res = pending[path]
|
||||
pending.erase(path)
|
||||
_unlock("return")
|
||||
return res
|
||||
else:
|
||||
_unlock("return")
|
||||
return ResourceLoader.load(path)
|
||||
|
||||
|
||||
func thread_process():
|
||||
_wait("thread_process")
|
||||
_lock("process")
|
||||
|
||||
while queue.size() > 0:
|
||||
var res = queue[0]
|
||||
_unlock("process_poll")
|
||||
var ret = res.poll()
|
||||
_lock("process_check_queue")
|
||||
|
||||
if ret == ERR_FILE_EOF || ret != OK:
|
||||
var path = res.get_meta("path")
|
||||
if path in pending: # Else, it was already retrieved.
|
||||
pending[res.get_meta("path")] = res.get_resource()
|
||||
# Something might have been put at the front of the queue while
|
||||
# we polled, so use erase instead of remove.
|
||||
queue.erase(res)
|
||||
_unlock("process")
|
||||
|
||||
|
||||
func thread_func(_u):
|
||||
while true:
|
||||
thread_process()
|
||||
|
||||
|
||||
func start():
|
||||
mutex = Mutex.new()
|
||||
sem = Semaphore.new()
|
||||
thread = Thread.new()
|
||||
thread.start(self, "thread_func", 0)
|
||||
BIN
loading/multiple_threads_loading/screenshots/screenshot.png
Normal file
|
After Width: | Height: | Size: 19 KiB |