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Improve style in many demos (#1263)
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@@ -8,14 +8,14 @@ const OPTION_TYPE_CYLINDER = "Shape type/Cylinder"
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const OPTION_TYPE_CONVEX = "Shape type/Convex"
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@export var spawns: Array[NodePath] = []
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@export var spawn_count := 100
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@export var spawn_count: int = 100
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@export var spawn_randomize := Vector3.ZERO
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var _object_templates: Array[Node3D] = []
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var _log_physics := false
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var _log_physics_time := 0
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var _log_physics_time_start := 0
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var _log_physics: bool = false
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var _log_physics_time_usec: int = 0
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var _log_physics_time_usec_start: int = 0
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func _ready() -> void:
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await start_timer(0.5).timeout
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@@ -48,16 +48,16 @@ func _physics_process(delta: float) -> void:
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if _log_physics:
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var time := Time.get_ticks_usec()
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var time_delta := time - _log_physics_time
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var time_total := time - _log_physics_time_start
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_log_physics_time = time
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var time_delta := time - _log_physics_time_usec
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var time_total := time - _log_physics_time_usec_start
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_log_physics_time_usec = time
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Log.print_log(" Physics Tick: %.3f ms (total = %.3f ms)" % [0.001 * time_delta, 0.001 * time_total])
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func _log_physics_start() -> void:
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_log_physics = true
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_log_physics_time_start = Time.get_ticks_usec()
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_log_physics_time = _log_physics_time_start
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_log_physics_time_usec_start = Time.get_ticks_usec()
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_log_physics_time_usec = _log_physics_time_usec_start
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func _log_physics_stop() -> void:
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