mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 06:09:46 +03:00
Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
This commit is contained in:
1
gui/multiple_resolutions/main.gd.uid
Normal file
1
gui/multiple_resolutions/main.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dp32xd528bcdt
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://1cywl1qtanq3"]
|
||||
|
||||
[ext_resource type="Script" path="res://main.gd" id="1"]
|
||||
[ext_resource type="Script" uid="uid://dp32xd528bcdt" path="res://main.gd" id="1"]
|
||||
[ext_resource type="Texture2D" uid="uid://dnhldrc8cymrs" path="res://pixel_art_example.webp" id="2_mfq7n"]
|
||||
[ext_resource type="Texture2D" uid="uid://cok02ms2cxmut" path="res://pixel_art_text_example.webp" id="3_0qxym"]
|
||||
[ext_resource type="Texture2D" uid="uid://c43k4wledw7py" path="res://pixel_art_checkerboard_example.webp" id="3_unurd"]
|
||||
|
||||
@@ -29,7 +29,7 @@ This can also improve the gameplay experience on large monitors
|
||||
by bringing HUD elements closer to the center of the screen."
|
||||
config/tags=PackedStringArray("accessibility", "best_practices", "demo", "gui", "official")
|
||||
run/main_scene="res://main.tscn"
|
||||
config/features=PackedStringArray("4.2")
|
||||
config/features=PackedStringArray("4.4")
|
||||
run/low_processor_mode=true
|
||||
config/icon="res://icon.webp"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user