Update demos for Godot 4.4

- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
This commit is contained in:
Hugo Locurcio
2025-01-10 22:59:00 +01:00
parent 5557b10cfa
commit 4d49bbd1b8
817 changed files with 1898 additions and 1562 deletions

View File

@@ -0,0 +1 @@
uid://dp32xd528bcdt

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=7 format=3 uid="uid://1cywl1qtanq3"]
[ext_resource type="Script" path="res://main.gd" id="1"]
[ext_resource type="Script" uid="uid://dp32xd528bcdt" path="res://main.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://dnhldrc8cymrs" path="res://pixel_art_example.webp" id="2_mfq7n"]
[ext_resource type="Texture2D" uid="uid://cok02ms2cxmut" path="res://pixel_art_text_example.webp" id="3_0qxym"]
[ext_resource type="Texture2D" uid="uid://c43k4wledw7py" path="res://pixel_art_checkerboard_example.webp" id="3_unurd"]

View File

@@ -29,7 +29,7 @@ This can also improve the gameplay experience on large monitors
by bringing HUD elements closer to the center of the screen."
config/tags=PackedStringArray("accessibility", "best_practices", "demo", "gui", "official")
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.2")
config/features=PackedStringArray("4.4")
run/low_processor_mode=true
config/icon="res://icon.webp"