Merge pull request #591 from aaronfranke/misc

Misc improvements and tweaks for 3.2.3
This commit is contained in:
Aaron Franke
2021-03-03 14:19:31 -05:00
committed by GitHub
48 changed files with 219 additions and 284 deletions

View File

@@ -49,17 +49,7 @@ __meta__ = {
}
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
bone_name = "Head"
update_mode = 0
look_at_axis = 1
use_our_rotation_x = false
use_our_rotation_y = false
use_our_rotation_z = false
use_negative_our_rot = false
additional_rotation = Vector3( 90, 0, 0 )
position_using_additional_bone = false
additional_bone_name = ""
additional_bone_length = 1.0
debug_messages = false
[node name="IK_LookAt_LeftArm" type="Spatial" parent="Camera/Targets"]
script = ExtResource( 6 )
@@ -68,17 +58,6 @@ __meta__ = {
}
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
bone_name = "Left_UpperArm"
update_mode = 0
look_at_axis = 1
use_our_rotation_x = false
use_our_rotation_y = false
use_our_rotation_z = false
use_negative_our_rot = false
additional_rotation = Vector3( 0, 0, 0 )
position_using_additional_bone = false
additional_bone_name = ""
additional_bone_length = 1.0
debug_messages = false
[node name="IK_LookAt_RightArm" type="Spatial" parent="Camera/Targets"]
script = ExtResource( 6 )
@@ -87,17 +66,7 @@ __meta__ = {
}
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
bone_name = "Right_UpperArm"
update_mode = 0
look_at_axis = 1
use_our_rotation_x = false
use_our_rotation_y = false
use_our_rotation_z = false
use_negative_our_rot = false
additional_rotation = Vector3( 0, 0, 180 )
position_using_additional_bone = false
additional_bone_name = ""
additional_bone_length = 1.0
debug_messages = false
[node name="Control" type="Control" parent="."]
anchor_right = 1.0

View File

@@ -40,8 +40,8 @@ multithread/thread_rid_pool_prealloc=60
[rendering]
quality/intended_usage/framebuffer_allocation=3
vram_compression/import_etc2=false
quality/filters/anisotropic_filter_level=16
vram_compression/import_etc2=false
quality/filters/msaa=2
quality/filters/msaa.mobile=0
quality/filters/anisotropic_filter_level.mobile=4

View File

@@ -141,7 +141,6 @@ margin_top = -25.0
margin_right = -5.0
margin_bottom = -5.0
focus_mode = 0
enabled_focus_mode = 0
text = "clear"
__meta__ = {
"_edit_use_anchors_": false
@@ -158,7 +157,6 @@ margin_right = -54.0
margin_bottom = -3.0
focus_mode = 0
pressed = true
enabled_focus_mode = 0
text = "auto-scroll"
__meta__ = {
"_edit_use_anchors_": false

View File

@@ -148,6 +148,5 @@ multithread/thread_rid_pool_prealloc=60
quality/intended_usage/framebuffer_allocation=3
quality/filters/anisotropic_filter_level=16
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"
quality/filters/anisotropic_filter_level.mobile=4
quality/filters/msaa.mobile=0

View File

@@ -1,10 +1,11 @@
[gd_scene load_steps=14 format=2]
[gd_scene load_steps=15 format=2]
[ext_resource path="res://stage/tiles.tres" type="MeshLibrary" id=1]
[ext_resource path="res://stage/floor_mesh.tres" type="ArrayMesh" id=2]
[ext_resource path="res://coin/coin.tscn" type="PackedScene" id=3]
[ext_resource path="res://enemy/enemy.tscn" type="PackedScene" id=4]
[ext_resource path="res://player/player.tscn" type="PackedScene" id=5]
[ext_resource path="res://default_env.tres" type="Environment" id=6]
[sub_resource type="PhysicsMaterial" id=1]
friction = 0.0
@@ -35,6 +36,68 @@ __meta__ = {
"__editor_plugin_screen__": "3D"
}
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = ExtResource( 6 )
[node name="DirectionalLight" type="DirectionalLight" parent="WorldEnvironment"]
transform = Transform( 0.707107, 0.45452, -0.541675, 0, 0.766044, 0.642788, 0.707107, -0.454519, 0.541675, 0, 0, 0 )
shadow_enabled = true
shadow_bias = 0.13
directional_shadow_normal_bias = 0.1
[node name="Reflection1" type="ReflectionProbe" parent="WorldEnvironment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, -1 )
intensity = 0.5
max_distance = 60.0
extents = Vector3( 15, 10, 22 )
origin_offset = Vector3( 0, 4, 0 )
box_projection = true
cull_mask = 1048573
interior_enable = true
interior_ambient_color = Color( 0.403137, 0.55498, 0.884824, 1 )
[node name="Reflection2" type="ReflectionProbe" parent="WorldEnvironment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, 0 )
intensity = 0.5
extents = Vector3( 8, 2.5, 3 )
origin_offset = Vector3( 0, -0.22168, 0 )
box_projection = true
cull_mask = 1048573
interior_enable = true
interior_ambient_color = Color( 0.403137, 0.55498, 0.884824, 1 )
[node name="Reflection3" type="ReflectionProbe" parent="WorldEnvironment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 4 )
intensity = 0.5
max_distance = 18.7
extents = Vector3( 3, 3, 6 )
origin_offset = Vector3( 0, -0.22168, 0 )
box_projection = true
cull_mask = 1048573
interior_enable = true
interior_ambient_color = Color( 0.403137, 0.55498, 0.884824, 1 )
[node name="Reflection4" type="ReflectionProbe" parent="WorldEnvironment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 21, 1, 15 )
intensity = 0.5
max_distance = 60.0
extents = Vector3( 12, 10, 8 )
origin_offset = Vector3( 0, 2.00781, 0 )
box_projection = true
cull_mask = 1048573
interior_enable = true
interior_ambient_color = Color( 0.403137, 0.55498, 0.884824, 1 )
[node name="Reflection5" type="ReflectionProbe" parent="WorldEnvironment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 1, 8 )
intensity = 0.5
max_distance = 60.0
extents = Vector3( 13, 10, 20 )
origin_offset = Vector3( 0, 2.00781, 0 )
cull_mask = 1048573
interior_enable = true
interior_ambient_color = Color( 0.403137, 0.55498, 0.884824, 1 )
[node name="GridMap" type="GridMap" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -6, -12 )
mesh_library = ExtResource( 1 )
@@ -88,12 +151,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 11, 9 )
mesh = ExtResource( 2 )
material/0 = null
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.522923, 0.663002, -0.535705, -0.24539, 0.718971, 0.650281, 0.816294, -0.20859, 0.53866, -16, -6, -12 )
shadow_enabled = true
shadow_bias = 0.13
directional_shadow_normal_bias = 0.1
[node name="Coins" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -6, -12 )
@@ -251,59 +308,6 @@ physics_material_override = SubResource( 4 )
[node name="Player" parent="." instance=ExtResource( 5 )]
transform = Transform( 0.0160683, 0, -0.999871, 0, 1, 0, 0.999871, 0, 0.0160683, -7.49833, -1.84189, 3.9334 )
[node name="Reflection1" type="ReflectionProbe" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, -1 )
intensity = 0.5
max_distance = 60.0
extents = Vector3( 15, 10, 22 )
origin_offset = Vector3( 0, 4, 0 )
box_projection = true
cull_mask = 1048573
interior_enable = true
interior_ambient_color = Color( 0.403137, 0.55498, 0.884824, 1 )
[node name="Reflection2" type="ReflectionProbe" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 15, 0, 0 )
intensity = 0.5
extents = Vector3( 8, 2.5, 3 )
origin_offset = Vector3( 0, -0.22168, 0 )
box_projection = true
cull_mask = 1048573
interior_enable = true
interior_ambient_color = Color( 0.403137, 0.55498, 0.884824, 1 )
[node name="Reflection3" type="ReflectionProbe" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 4 )
intensity = 0.5
max_distance = 18.7
extents = Vector3( 3, 3, 6 )
origin_offset = Vector3( 0, -0.22168, 0 )
box_projection = true
cull_mask = 1048573
interior_enable = true
interior_ambient_color = Color( 0.403137, 0.55498, 0.884824, 1 )
[node name="Reflection4" type="ReflectionProbe" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 21, 1, 15 )
intensity = 0.5
max_distance = 60.0
extents = Vector3( 12, 10, 8 )
origin_offset = Vector3( 0, 2.00781, 0 )
box_projection = true
cull_mask = 1048573
interior_enable = true
interior_ambient_color = Color( 0.403137, 0.55498, 0.884824, 1 )
[node name="Reflection5" type="ReflectionProbe" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 1, 8 )
intensity = 0.5
max_distance = 60.0
extents = Vector3( 13, 10, 20 )
origin_offset = Vector3( 0, 2.00781, 0 )
cull_mask = 1048573
interior_enable = true
interior_ambient_color = Color( 0.403137, 0.55498, 0.884824, 1 )
[node name="SoundArea1" type="Area" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -6, -12 )
reverb_bus_enable = true

View File

@@ -8,7 +8,6 @@
albedo_texture = ExtResource( 1 )
metallic = 0.51
metallic_texture = ExtResource( 2 )
roughness = 0.2
roughness_texture = ExtResource( 2 )
[sub_resource type="ArrayMesh" id=2]

View File

@@ -79,7 +79,7 @@ shadow_filter=3
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=3
quality/shadows/filter_mode=2
quality/filters/anisotropic_filter_level=16
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"
quality/filters/anisotropic_filter_level=16
quality/filters/anisotropic_filter_level.mobile=4

View File

@@ -8,7 +8,7 @@ radius = 0.4
height = 1.8
[sub_resource type="AtlasTexture" id=2]
flags = 3
flags = 11
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 64, 64 )

View File

@@ -160,8 +160,8 @@ common/physics_fps=120
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/filters/anisotropic_filter_level=16
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"
quality/filters/anisotropic_filter_level=16
gles2/debug/disable_half_float=true
quality/filters/anisotropic_filter_level.mobile=4