Add README files to demos with multiple versions

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Aaron Franke
2020-03-08 01:34:25 -04:00
parent 7e0032eb8e
commit 2eaedf8064
14 changed files with 110 additions and 11 deletions

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# 2.5D Demo Project (GDScript)
# 2.5D Demo Project with GDScript
This demo project shows a way to create a 2.5D game in Godot by mixing 2D and 3D nodes. It also adds a 2.5D editor viewport for easily editing 2.5D levels.
Note: There is a Mono C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/2.5d).
Language: GDScript
Renderer: GLES 2
Note: There is a Mono C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/2.5d).
## How does it work?
Custom node types are added in a Godot plugin to allow 2.5D objects. Node25D serves as the base for all 2.5D objects. Its first child must be a 3D Spatial, which is used to calculate its position. Then, add a 2D Sprite (or similar) to display the object.
Inside of Node25D, a 2.5D transformation matrix made of three Vector2 is used to calculate the 2D position from the 3D position. For getting a 3D position, this project uses KinematicBody and StaticBody (3D), but these only exist for math - the camera is 2D and all sprites are 2D. You are able to use any Spatial node for math.
Inside of Node25D, a 2.5D transformation matrix made of three `Vector2`s is used to calculate the 2D position from the 3D position. For getting a 3D position, this project uses KinematicBody and StaticBody (3D), but these only exist for math - the camera is 2D and all sprites are 2D. You are able to use any Spatial node for math.
Several view modes are implemented, including top down, front side, 45 degree, isometric, and two oblique modes. To implement a different view angle, all you need to do is create a new set of basis vectors in Node25D, use it on all instances, and of course create sprites to display that object in 2D.

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# Multitouch View with GDScript
Simple debugger for multitouch input. Shows red dots everywhere you press.
Language: GDScript
Renderer: GLES 2
Note: There is a VisualScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/visual_script/multitouch_view).
## Screenshots
![Screenshot](screenshots/multitouch.png)

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[application]
config/name="TouchesView"
config/name="Multitouch View"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"

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