Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)

This commit is contained in:
Aaron Franke
2025-10-03 16:22:39 -07:00
committed by GitHub
parent de00da353c
commit 14fcc0e133
1903 changed files with 7777 additions and 17289 deletions

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@@ -1 +1 @@
uid://dg0vbquh0gvvw
uid://2lk7gm4i6dx3

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@@ -2,7 +2,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://brwp8bimc75uu"
uid="uid://c37qtfc88xslg"
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
metadata={
"vram_texture": false
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ct
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

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@@ -1 +1 @@
uid://cgfyrvp46cfna
uid://dbdqxrlrlwplh

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@@ -15,7 +15,7 @@ config/description="This sample project showcases an implementation of dynamic
split screen, also called Voronoi split screen, using the Godot shader language."
config/tags=PackedStringArray("3d", "demo", "official")
run/main_scene="res://split_screen.tscn"
config/features=PackedStringArray("4.4")
config/features=PackedStringArray("4.5")
config/icon="res://icon.webp"
[debug]

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@@ -1 +1 @@
uid://dixoly6np1kea
uid://ciyywi5gyvefo

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@@ -1,9 +1,9 @@
[gd_scene load_steps=67 format=3 uid="uid://dksa68cph6y4b"]
[gd_scene load_steps=67 format=3 uid="uid://cwmuj2nqpb63g"]
[ext_resource type="Script" uid="uid://dg0vbquh0gvvw" path="res://camera_controller.gd" id="2"]
[ext_resource type="Shader" uid="uid://dixoly6np1kea" path="res://split_screen.gdshader" id="3"]
[ext_resource type="Texture2D" uid="uid://brwp8bimc75uu" path="res://icon.webp" id="4"]
[ext_resource type="Script" uid="uid://cgfyrvp46cfna" path="res://player.gd" id="5"]
[ext_resource type="Script" uid="uid://2lk7gm4i6dx3" path="res://camera_controller.gd" id="2"]
[ext_resource type="Shader" uid="uid://ciyywi5gyvefo" path="res://split_screen.gdshader" id="3"]
[ext_resource type="Texture2D" uid="uid://c37qtfc88xslg" path="res://icon.webp" id="4"]
[ext_resource type="Script" uid="uid://dbdqxrlrlwplh" path="res://player.gd" id="5"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_16la2"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
@@ -75,9 +75,9 @@ domain_warp_enabled = true
domain_warp_frequency = 0.002
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ha3y6"]
seamless = true
color_ramp = SubResource("Gradient_3phjx")
noise = SubResource("FastNoiseLite_2bwlb")
color_ramp = SubResource("Gradient_3phjx")
seamless = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i0wmt"]
albedo_texture = SubResource("NoiseTexture2D_ha3y6")

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@@ -1 +1 @@
uid://b0x0e4b2sfdga
uid://caagsjaks0ynm