mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 06:09:46 +03:00
Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
This commit is contained in:
@@ -1 +1 @@
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uid://dg0vbquh0gvvw
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uid://2lk7gm4i6dx3
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@@ -2,7 +2,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://brwp8bimc75uu"
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uid="uid://c37qtfc88xslg"
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path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
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metadata={
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"vram_texture": false
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@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ct
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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@@ -25,6 +27,10 @@ mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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@@ -1 +1 @@
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uid://cgfyrvp46cfna
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uid://dbdqxrlrlwplh
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@@ -15,7 +15,7 @@ config/description="This sample project showcases an implementation of dynamic
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split screen, also called Voronoi split screen, using the Godot shader language."
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config/tags=PackedStringArray("3d", "demo", "official")
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run/main_scene="res://split_screen.tscn"
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config/features=PackedStringArray("4.4")
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config/features=PackedStringArray("4.5")
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config/icon="res://icon.webp"
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[debug]
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@@ -1 +1 @@
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uid://dixoly6np1kea
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uid://ciyywi5gyvefo
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@@ -1,9 +1,9 @@
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[gd_scene load_steps=67 format=3 uid="uid://dksa68cph6y4b"]
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[gd_scene load_steps=67 format=3 uid="uid://cwmuj2nqpb63g"]
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[ext_resource type="Script" uid="uid://dg0vbquh0gvvw" path="res://camera_controller.gd" id="2"]
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[ext_resource type="Shader" uid="uid://dixoly6np1kea" path="res://split_screen.gdshader" id="3"]
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[ext_resource type="Texture2D" uid="uid://brwp8bimc75uu" path="res://icon.webp" id="4"]
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[ext_resource type="Script" uid="uid://cgfyrvp46cfna" path="res://player.gd" id="5"]
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[ext_resource type="Script" uid="uid://2lk7gm4i6dx3" path="res://camera_controller.gd" id="2"]
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[ext_resource type="Shader" uid="uid://ciyywi5gyvefo" path="res://split_screen.gdshader" id="3"]
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[ext_resource type="Texture2D" uid="uid://c37qtfc88xslg" path="res://icon.webp" id="4"]
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[ext_resource type="Script" uid="uid://dbdqxrlrlwplh" path="res://player.gd" id="5"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_16la2"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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@@ -75,9 +75,9 @@ domain_warp_enabled = true
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domain_warp_frequency = 0.002
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ha3y6"]
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seamless = true
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color_ramp = SubResource("Gradient_3phjx")
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noise = SubResource("FastNoiseLite_2bwlb")
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color_ramp = SubResource("Gradient_3phjx")
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seamless = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i0wmt"]
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albedo_texture = SubResource("NoiseTexture2D_ha3y6")
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@@ -1 +1 @@
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uid://b0x0e4b2sfdga
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uid://caagsjaks0ynm
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