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Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258)
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://bdlxxdkhge6fx"]
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[gd_scene load_steps=3 format=3 uid="uid://4ug0kqe00j8g"]
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[ext_resource type="TileSet" uid="uid://cdqwqnhu3t3wq" path="res://tileset.tres" id="1"]
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[ext_resource type="PackedScene" uid="uid://bryfdf2r0lvau" path="res://troll.tscn" id="2"]
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[ext_resource type="TileSet" uid="uid://bgao55br0duys" path="res://tileset.tres" id="1"]
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[ext_resource type="PackedScene" uid="uid://bhgyilxufjioq" path="res://troll.tscn" id="2"]
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[node name="Map" type="Node2D"]
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