mirror of
https://github.com/godotengine/godot-csharp-vscode.git
synced 2026-01-03 10:09:13 +03:00
Re-implements launching the Godot process with MedallionShell and provides the executableArguments to the command. MedallionShell handles the escaping of the arguments.
87 lines
4.1 KiB
XML
87 lines
4.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{52059825-2921-4EFB-B6C3-350303F587EE}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GodotDebugSession</RootNamespace>
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<AssemblyName>GodotDebugSession</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<OutputPath>..\dist\GodotDebugSession\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\thirdparty\vscode-mono-debug\src\DebugSession.cs">
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<Link>DebugSession.cs</Link>
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</Compile>
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<Compile Include="..\thirdparty\vscode-mono-debug\src\Handles.cs">
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<Link>Handles.cs</Link>
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</Compile>
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<Compile Include="..\thirdparty\vscode-mono-debug\src\MonoDebugSession.cs">
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<Link>MonoDebugSession.cs</Link>
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</Compile>
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<Compile Include="..\thirdparty\vscode-mono-debug\src\Protocol.cs">
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<Link>Protocol.cs</Link>
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</Compile>
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<Compile Include="..\thirdparty\vscode-mono-debug\src\Utilities.cs">
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<Link>Utilities.cs</Link>
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</Compile>
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<Compile Include="ActionTextWriter.cs" />
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<Compile Include="GodotDebuggerSession.cs" />
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<Compile Include="GodotDebuggerStartInfo.cs" />
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<Compile Include="GodotDebugSession.cs" />
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<Compile Include="GodotMessageHandler.cs" />
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<Compile Include="Logger.cs" />
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<Compile Include="MonoDebug.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\thirdparty\debugger-libs\Mono.Debugger.Soft\Mono.Debugger.Soft.csproj">
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<Project>{372e8e3e-29d5-4b4d-88a2-4711cd628c4e}</Project>
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<Name>Mono.Debugger.Soft</Name>
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</ProjectReference>
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<ProjectReference Include="..\thirdparty\debugger-libs\Mono.Debugging.Soft\Mono.Debugging.Soft.csproj">
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<Project>{de40756e-57f6-4af2-b155-55e3a88cced8}</Project>
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<Name>Mono.Debugging.Soft</Name>
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</ProjectReference>
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<ProjectReference Include="..\thirdparty\debugger-libs\Mono.Debugging\Mono.Debugging.csproj">
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<Project>{90c99adb-7d4b-4eb4-98c2-40bd1b14c7d2}</Project>
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<Name>Mono.Debugging</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="GodotTools.IdeMessaging" Version="1.1.0" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="MedallionShell" Version="1.6.2" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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