Files

30 lines
662 B
C#

using System;
namespace GodotDebugSession
{
static class Program
{
static void Main()
{
try
{
Logger.Log("GodotDebugSession: Starting debug session...");
new GodotDebugSession()
.Start(Console.OpenStandardInput(), Console.OpenStandardOutput())
.Wait();
Logger.Log("GodotDebugSession: Debug session terminated.");
}
catch (Exception ex)
{
Logger.LogError(ex);
}
finally
{
Logger.Close();
}
}
}
}