using System; namespace GodotDebugSession { static class Program { static void Main() { try { Logger.Log("GodotDebugSession: Starting debug session..."); new GodotDebugSession() .Start(Console.OpenStandardInput(), Console.OpenStandardOutput()) .Wait(); Logger.Log("GodotDebugSession: Debug session terminated."); } catch (Exception ex) { Logger.LogError(ex); } finally { Logger.Close(); } } } }